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2006 - The Year of Implementation and Value Creation!Gaming Technology Summit The Power of One Solution.

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Presentation on theme: "2006 - The Year of Implementation and Value Creation!Gaming Technology Summit The Power of One Solution."— Presentation transcript:

1 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit The Power of One Solution

2 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Our Platinum Members

3 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Global Membership

4 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Membership Composition

5 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Moving Forward  Members continue to support GSA – to date: $8.2M in cash and $35M+ in additional resources  Hired Technical Director - Marc McDermott  Single peripheral communication solution under review  Industry Support to Implement GSA standards by G2E  Started to issue GSA SAS 6.01 Certificates  Establish and support an educational track on GSA standards and technology  HTNG and GSA to form closer relationship - GSA to offer protocol solutions to HTNG’s Gaming SIG  Australian Gaming Machine Manufacturers Association (AGMMA) recommended GSA’s G2S as the Protocol Standard for New South Wales, Australia

6 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit  G2S – Game To System Solution  Since starting the integration effort in Oct 2005 there were 80 meetings, 310 hours of teleconference, 5150 man hours, 31 industry experts, 1000+ pages  G2S does address solid business issues  G2S will drive revenue  G2S has built-in ‘cool’ features  G2S enables tomorrow’s gaming floor today The Power of One Solution

7 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit The Game To System (G2S) Solution

8 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit What Is G2S?  The industry’s protocol for the networked casino floor environment  Communications between EGMs or associated gaming equipment on the casino floor and back-end servers  Based on current, proven technology standards with an emphasis on OTS Technologies such as: XML, SOAP, SSL, etc.

9 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit What Is G2S?  High-speed communications between EGMs and back-end systems (TCP/IP)  EGMs can communicate with multiple back-end systems over a common network  Web Services Approach possible  Off The Shelf (OTS) technology

10 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit G2S Web Services Approach VouchersBonusingConfig ServerDownload ServerSlot Floor System

11 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit What Is G2S  Different systems can manage different applications  One Host can manage vouchers while another manages player tracking, while another manages progressives.  One Host may enable multiple services.

12 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Game To System (G2S) Protocol Game Control Progressives Slot Accounting Vouchers Player Tracking G2S Coin Acceptor Coin Hopper Note Acceptor Printer Touch Screen EGMHost Systems Wagering Accounts

13 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit What is G2S?  Consists of three independent components:  G2S Message Standards – Sets up Communications - Contains the Information  GSA Transport Standards The communication infrastructure allowing the data to be put on the wire. Provides Network Discovery Provides Network Security  G2S Configuration/Download Standards – Provides Remote Configuration of EGMs and software download capability

14 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit G2S Message Standards  Core Classes  Minimum for a G2S gaming machine implementation  Six chapters – Message, Communications, Meters, Game Play, Event Handler, Cabinet  Application Classes  Provide Support for Game Functions  14 Chapters

15 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Application Classes  Handpay  Coin Acceptor  Note Acceptor  Note Dispenser  Hopper  Printer  Progressive  Voucher  Bonus  Player  WAT  GAT  Central Determination  IDReader

16 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit G2S Message Standards  G2S protocol based on XML  Human readable data  Industry standard SOAP wrapper

17 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit G2S Message Standards Host Request <getDeviceMeters deviceClass = “G2S_gameplay” deviceId = “0” /> EGM Response <deviceMeters deviceClass =“G2S_gameplay” deviceId =“0” > <simpleMeter meterName = “G2S_wageredAmt” meterValue = “1234” > <simpleMeter meterName = “G2S_egmPaidGameWonAmt” meterValue = “1234” > <simpleMeter meterName = “G2S_handPaidGameWonAmt” meterValue = “1234” > ……..

18 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit G2S Transport Standards  Provides Information Security  Provides industry standard encryption  Automatically sets up SSL Link between EGM and Host  Provides Network Security  Provide recommendations for SSL Certificate Deployment  Provides Discovery Service  Leverages on Industry Standards such as DHCP and DNS

19 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit G2S Configuration Standards  Comms Configuration  Sets up initial communication between EGM and Host  Options Configuration  Sets Floor Options based on Operator Requirements and EGM configuration

20 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit G2S Configuration Standards  Device Configuration  Configuration allows for device handling (adding, deleting) at the EGM level  Regulatory requirements can dictate Configuration Standards

21 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Why G2S?  Standard network equipment and protocols can be used to link EGMs to back-end systems  Increased Information Security  Single Network Download Capability  Single point of control for game download

22 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Why G2S  Unique Subscription Capability allows increased flexibility for information retrieval  Provides direct access to information  Operator server can subscribe to game events  Allows Read Only access to Third Party data tools  Event and State reporting functions allow for more complete reporting of what is happening on the floor  Configure reporting tools to provide real time information reporting

23 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Why G2S  Event driven protocol provides increased reliability  Enhances Interoperability  Plug and Play capability  GSA test scripts ensure consistent testing  GSA certified tools provide consistent test platform

24 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Why G2S  GSA Certification provides EGMs with a guaranteed level of functionality  Certification Program displays certificates on the Internet  Certification Program allows certification of individual functions of systems and EGMs  Provide a Certification Program that is accountable to Manufacturers and Operators  Closed loop system provides problem resolution and reporting

25 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Why G2S  GSA Certification increases casino floor productivity by narrowing data communications issues to two possible causes.  Testing Laboratory error  The Testing Tools or Scripts are not thorough enough to adequately test the protocol  GSA will take steps to correct the process.

26 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Q/A Session

27 2006 - The Year of Implementation and Value Creation!Gaming Technology Summit Questions from the Floor


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