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Published bySteven Little Modified over 9 years ago
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Team Information Aaron Giordano- Barry Creative Designer Chris Bhulai Co-creative Designer Amanda Beisler Marketing Manager Robert Aviles Project Lead Chris Creo Lead Concept Artist
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Initial Designs Main Weapon
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Initial Designs Scans go here Secondary Weapon
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Demonstration Video goes here
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Production Bible Review Prepared for: – Sony – Microsoft – Nintendo – Eileen Smith – Classmates
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Table of Contents Introduction Project Problem Statement Initial Design Recommendations Project Milestone Schedule Budget
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Introduction We are developing three gaming peripherals to be used with the XBOX 360, Playstation 3, Nintendo Wii, and the PC. This peripheral will allow the user to interact with the FPS(First Person Shooter) by using realistic functions used in actual weapons. This will let the user become totally enveloped in their gaming experience and feel they are really there.
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Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by creating a more realistic experience for them. We are creating gaming peripherals that will let the user reload, fire, and use a secondary weapon.
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Schedule Pre-production – Research: 6/2/2010 through 8/24/2010 – Design: 6/2/2010 through 11/30/2010 Initial Designs Create working prototypes Beta Testing Final Decision – Software: 12/1/2010 through 4/14/2011 Give software company our final prototype Fine-tune software
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Schedule(cont.) Production – Manufacturing: 4/20/2011 through 9/2/2011 Package design Product Assembly Distribution – Marketing 8/2/2010 through 8/24/2011 Videogame conferences Release Party Advertisement design Bundles MLG Gaming Tournament
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Schedule(cont.) Ongoing – Legal issues – Communications Client Software company Press
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Tasks Matrix goes here
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Budget Labor – $1.4 million Supplies – $237,500 Marketing – $500,000 Contingency
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Bundles Xbox 360Playstation 3Nintendo Wii
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Call of Duty Black Ops Bundle
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Supporting Documents
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