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The Sketchbook Chapter 1.4 in Sketching User Experiences: The Workbook
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The Sketchbook Why a sketchbook? supports the design funnel process Modified from Pugh, S. (1990) Total design: Integrated methods for successful products engineering. Addison-Wesley. P. 75
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The Sketchbook Why a sketchbook? brainstorm many initial ideas – both good and bad explore & refine ideas both in the large and in the small develop variations, alternatives, details archive your ideas for later review reflect on changing thought processes over time communicate ideas to others by showing choose ones worth developing record good ideas you see elsewhere clip inspiring images from sources like magazines shoot, print and collect inspiring photos
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Properties of a good sketchbook To consider durability page count size fold over aesthetics archival paper
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These are not sketchbooks To consider durability X X page count X size fold over X X aesthetics X X archival X X Image from: www.unbeatablesale.com image from biblicism.files.wordpress.com
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Sketchbook instruments The pencil cheap, flexible easy to carry (in coil binding) always carry one with you
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Sketchbook instruments The eraser and sharpener handy, but optional
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Sketchbook instruments Tape, scissors and glue for cutting and pasting in found objects don’t have to carry it with you
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Sketchbook instruments Small camera for taking photos of interesting ideas select, print and tape photos into your sketchbook
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Sketchbook instruments Other media sure, as long as it doesn’t get in the way
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Best practices Carry and use your sketchbook regularly and frequently sketch anywhere, anytime, frequently only works if you carry it with you
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Best practices Fill your pages a single well composed idea a series of related drawings about a design idea things you see that inspire ideas
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Best practices Sketch alternatives (getting the right design) different aspects of the interface different interface representations different contexts of use… Sketch details (getting the design right) detailed sketches that elaborate on interface nuances… Annotate drawings descriptions that you cannot draw, textual addendums, sources of ideas, date, any other relevant details… Don’t erase ideas it’s a record of all developing ideas, good and bad Don’t use it for other things for design only
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You don’t need to be an artist portion of a page from Saul Greenberg’s sketchbook
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Sketchbook examples artist's sketch page by Emily R. Feingold Artist ideas variations
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Sketchbook examples Artist variations studies artist's sketch page http://www.fmhs.cnyric.org/art/StudioFoundation/Sketchbook/sketchbook.html
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Sketchbook examples Industrial designer ideas variations annotations Source: sketch page from student Industrial designer Samnang Eav Form factors for wearable computer watch
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Sketchbook examples Idea variations Source: Nicolai Marquardt sketchbook, with permission. Four different versions of an idea
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Sketch examples – design variations From Carloyn Snyder’s Book: Paper Prototyping (2003) Morgan Kaufmann, p350
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Sketchbook examples Computer science student Andrew Seniuk – a metaprogramming environment (with permission) many ideas + variations
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Sketchbook examples The result Computer science student Andrew Seniuk – a metaprogramming environment (with permission)
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Sketchbook examples Overviews flow over time relationships Source: Nicolai Marquardt sketchbook, with permission. Arrows indicate relationships and flow
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Sketch examples – storyboards Overviews flow over time relationships Source: Nicolai Marquardt sketchbook, with permission. Storyboard
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Sketch examples – storyboard transitions From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann, p11
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Sketchbook examples Scenarios stories of envisaged uses Source: Nicolai Marquardt sketchbook, with permission Five envisaged scenarios of a technology in action
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Sketchbook examples Collecting materials related to an idea Source: Nicolai Marquardt sketchbook, with permission Information visualization techniques – from magazines
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Sketchbook examples portion of a page from Saul Greenberg’s sketchbook crude drawings annotations
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Sketch examples – screen snapshot From Carloyn Snyder’s Book Paper Prototyping (2003) Morgan Kaufmann p31
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Sketchbook examples – details to prototype Concept: IM contacts as bugs on a leaf McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), MarchD
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Sketchbook examples – details to prototype Design sketches McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), MarchD
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Sketchbook examples – details to prototype Physical icons clay, glass also a sketch! McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), MarchD
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Sketchbook examples – details to prototype Prototype Papier mache also a sketch! see video [.wmv][.wmv] McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), MarchD
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You now know Sketchbooks are: a designer’s most fundamental tool convenient (pages, size, fold over), durable archive, aesthetic Sketchbooks are for: brainstorming, exploring, refining varying, archiving, reflecting, communicating and choosing ideas recording good ideas you see elsewhere Sketchbook instruments are: pencil optional eraser, sharpener, glue, tape, scissors, camera, and other media Sketchbooks can be filled with: Your sketches (many different kinds) and found objects Sketchbooks are used regularly sketch anywhere, anytime
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