Download presentation
Presentation is loading. Please wait.
Published byBlake Nichols Modified over 8 years ago
2
Persistence of Vision-The way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. Frame-by-Frame Animation-A series of many frames that appears to be in continuous motion.
3
Path Based Animation-Also called vector animation. The user inserts an object and draws a path (or vector). The computer tweens, or creates the frames, to move the object along the path. 3d Graphics-The field of computer graphics concerned with generating and displaying three-dimensional objects in a two-dimensional space
4
Rollovers-The look or action of a control with relation to mouse actions. The four common rollover states are Up, Over, Down, and Hit. Morphing-A technique in which one image is gradually turned into another, which is short for metamorphosing.
5
Stage-The part of the animation program window where the animator's content is composed and manipulated. Frame-A single still image in a video animation. Keyframe An intermediate frame in an animation sequence that blends so one frame appears to change into the next.
6
Timeline-The part of the animation program window that organizes and controls an animation's content over time using layers and frames. Library-Store frequently used graphics, movie clips, and buttons. Playhead The vertical red marker in the timeline that shows which frame is the current frame.
7
Scrub-Dragging the playhead across the timeline. Tween(ing)-An animation process that uses keyframes between two images. Compression-The process of reducing the space required to store data be efficiently encoding the content
8
MP3-A standard format for music files sent over the Internet that compresses music. WAV-The standard format for sound files on Windows PCs. Executable-A program file that can run on your computer.
9
Plug-in-A hardware or software application that adds a specific feature to a computer. QuickTime-A cross-platform multimedia format that works on both Microsoft Windows and Apple Macintosh systems. Stand Alone Player-A separate program that can play an animation.
10
Bandwidth-The amount of data that can be transmitted over a network in a given amount of time. Streaming-A procedure for transmitting media files so they can start playing as soon as a PC begins receiving them, rather than waiting for the complete files to download first. Streaming Rate-The rate in frames per second at which the movie can be downloaded.
11
Playback rate-The rate in frames per second at which the movie plays. Programming or Scripting-Based Animation- Requires knowledge of programming or scripting languages. Stop Motion Animation-Manipulating real- world objects and photographing them one frame at a time. Example: Clay Animation
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.