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L.O. To understand programming code, to navigate and add objects into Kodu. Start Menu  Primary Applications  ICT  Kodu.

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Presentation on theme: "L.O. To understand programming code, to navigate and add objects into Kodu. Start Menu  Primary Applications  ICT  Kodu."— Presentation transcript:

1 L.O. To understand programming code, to navigate and add objects into Kodu. Start Menu  Primary Applications  ICT  Kodu

2 This is Kodu This is the main menu Select Load world

3 First Tutorial – Adding a Kodu From Main Menu  click on Load Worlds Click on First Tutorial Then follow the on screen instructions.

4 Success Criteria Add a Kodu into the world Move Kodu using the arrow keys

5 Click on the Home button Click Save my world Select Load World

6 Select: Activity 1 – Eating Apples Then click Play

7 Eating Apples What is Kodu doing? What is the tree doing? Can you describe the movement that is happening? Then click Play

8 Looking closer at the Code Press Escape [Esc] This menu appears, click on the edit characters tool.

9 Looking closer at the Code Right click on Kodu This menu appears Click on program to see the code

10 This is the coding! There is a WHEN section and DO What do you think this code says?

11 Press Escape. Now look at the Trees code. What do you think this code says?

12 Task 1 – Add an apple into the landscape In the coding setting: 1.Right click on the landscape. 2.Select ‘Add object’ 3.Click on the apple

13 Task 2 – Change the colour of the apple. In the coding setting: 1.Add another apple. 2.Hover curser over the apple. A menu will appear with colours at the top. 3.Using the arrow keys change the colour to green.

14 Task 3 – Add a code to the Kodu. In the coding setting: 1.Click on edit object setting. 2.Right click on Kodu  Program Can you make the kodu: When: see none apples Do: Move quickly. When: see apple red Do: Move toward quickly It should look like….

15 When: see none apples Do: Move quickly. When: see apple red Do: Move toward quickly It should look like…. Press Esc. Click on Play to see if Kodu is following your code.

16 Independent Activity  Add an apple – make it blue  Select an existing apple and change its colour to blue.  Make Kodu say (found under actions)‘ I am hungry’ when he bumps into the blue apple.  If apples are piling up under the tree after the Kodu sequence is done, make Kodu turn around so he can see them and eat them.  Can you add different objects?  Can you change Kodu’s behaviour?  Can you change the environment?

17 Reflections At the bottom of your word document are these questions: What was challenging? What was easy? What was a success? What did you learn today? What would you like to learn next?


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