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Published byAndrea Clark Modified over 8 years ago
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Discussed in a previous class with Mrs. McGuiness, you talked about the Crusades ◦ To recap, they were religious wars waged between European Christians and Eastern Muslims ◦ Though they were incredibly violent, there was actually a great deal of positives that came from it ◦ Increased interactions between East and West was a major factor in the development of medieval Europe
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Both the East and West were trading very heavily with one another now ◦ The goods Europeans desired were spices (because English food tasted terrible), silk (because English clothes were itchy), and sugar (again, English food tasted terrible). ◦ Merchants would make the journey often on food and cart, but later by trade ships as technology advanced
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Ever heard of Medieval Fairs? That LARP thing? ◦ That’s pretty much how it happened ◦ Goods were sold in fairs and markets usually set up by lords and nobles in the Spring and Summer Great way for peasants to get new things, see the newest styles, gossip, and socialize
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Exposure to these eastern goods slowly caused peasants to realize they could make many of the goods themselves! ◦ They could make and sell them to get out of the peasant life! ◦ Learned trade skills, and taught them to others ◦ This is an example of “social mobility” The ability of individuals to move around in the economic and social class, not be stuck forever as one thing or another (like a peasant)
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Fairs were seasonal, meaning they only happened once or twice a year ◦ This meant many goods weren’t available all year round ◦ This necessity and demand for goods promoted the growth of towns where shops would be permanent ◦ And this would lead to the creation of the Craft Guild System
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Simply put, they’re like modern day unions ◦ Specialized trades (blacksmithing, pottery, weaving, tanning, tailoring, etc.), where each specific trade was organized by experts ◦ These would become the guilds Set standards of quality for their goods, set the prices, kept unskilled people from selling goods, and eliminated competition (made a monopoly) Helped members with health and death benefits Moved to other towns, controlling larger territory somewhat like what the mob did in the 20s
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Take 3 minutes to check your phones, talk to your friends, or rest for a bit Activity to follow
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Each of you will be given an assigned role ◦ Guild Master ◦ Journeyman ◦ Applicant At the beginning, each guild master will sit at one of the tables in the front of the classroom In front of them will sit the two Journeymen within the same guild Applicants will be given resumes with specific skills, and they will try to apply to the guilds
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Journeymen will each select 2-3 applicants they believe posses the skills they are looking for ◦ After they have selected the applicants, they will hand the resumes to the Guild Master, who will ultimately choose one applicant to join the guild ◦ After each Guild Master has chosen, we will see who they picked, and why We will do this activity two or three times, with people changing roles each round.
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What qualities were most sought after and why? Why did some groups reject some applicants, and other groups didn’t? How are skills and abilities of people organized and accepted today? What kinds of requirements are needed for you to get a job today?
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There will be a quiz on Friday, based on the first 4 classes (Lineage, Knighthood Chivalry Heraldry, Castles, and the 100 Years War) ◦ We will go over the format and expectations next class ◦ The Coat of Arms assignment is also due this week so please hand that in if you haven’t already by Friday at the latest.
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