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Published byKelley McDowell Modified over 9 years ago
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Bringing it together Humans Computers Interaction Paradigms Design HCI in software development Design Rules Implementation Support – to come
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Humans Input/output channels –Input - Output – - – Memory –Types - models – -
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Humans Thinking Reasoning – Problem solving – Errors –
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Humans Emotions – Social Beings – Individual differences –
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Computers what constitutes a computer? Input – Memory – Output – Processor
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Computers Thinking and reasoning – Problem solving – Errors – Emotion – Individual differences –
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Interaction InteractionInteraction Human ‘world view’Computer ‘world view’
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Interaction Models – Interaction model to problem solving model – Ergonomics – Interface types –
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Paradigms Time sharing Videos Tool kits PC WIMP Direct(?) manipulation CCSW – www Ubiquitous Context aware
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Paper Prototyping Making the prototyping Playing with it ‘wizard of oz’ When to move from paper to implementation?
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Interaction Design What is design? The design process Users – scenarios – personas – play act Limitations
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Interaction design -structure Scope Goal seeking Structures –Hierarchies, networks
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Form design basic –Grouping –Structure –Ordering –Alignment Interaction –What to do –What is available –Affordances Appearances –Aesthetics vrs utility –Colour –internationalisation
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Web design Web page – Content design – Site design –
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SDLC Main models model adv disadv – HCI in model –
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Design Rules Principle – Standards – Guidelines –
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Design rules - models Nielsen Shneiderman Norman Design Patterns
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