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研究方法與實例簡介 中山醫學大學 心理系 何明洲 如要採用,請告知作者,並註明出處
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大綱 1. 實驗設計簡介 1.Within-subject design 1.Single factor 2.Multiple factors 2.Between-subject design 3.Mixed design 2. 論文實例介紹
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研究之初 研究問題的建立與改變 同一個研究問題細分成許多不同的研究方向 來檢驗此問題 不同的研究方向延伸出其他的研究問題 匯集而成的研究成果,逐漸建立理論 再由理論延伸出相關問題
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實驗設計簡介
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Within-Subject Design Also called repeated-measures design Experiment time is usually brief (< 30 minutes) Good when the population of interest is scarce 例如: betel nut chewer
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Within-Subject Design No need to worry about equivalent group problem Statistically, remove the variance due to the individual difference from the nonsystematic error, increasing the probability to reject null hypothesis
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Treatment Subject123Mean 12474.33 210121311.67 322293027.00 430313431.67 Mean16192118.67 SS between subj NO difference between treatments due to subject difference ∵ within-treatment errors include between-subject difference
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Counterbalance Testing once per condition Complete counterbalance 2 conditions: 2!=2 orders (at least 2 participants), [1,2] [2,1] 3 conditions : 3!=6 orders (at least 6 participants), [1,2,3] [1,3,2] [2,1,3] [2,3,1] [3,1,2] [3,2,1] 4 conditions : 4!=24 orders (at least 24 participants) 10 conditions : 10!=3628800 orders GOOD for fewer conditions
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Counterbalance
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Many conditions (e.g., > 3): Use partial counterbalancing Latin squares : 1.each condition appears once in each raw and column; 2. Each condition precedes and follows each condition one time
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Block randomization Block randomization :當每一種情境出現的次 數超過一次時,可使用此法 In each block , condition orders are randomized 3 conditions (A, B, C)
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A-C-B Block 1 Block 2 A x 3 B x 3 C x 3 A x 3 B x 3 C x 3 Block 1 Block 2 C-B-A
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Block randomization 情緒刺激(雙字詞或臉) x 情緒種類(中性、 恐懼或高興) x 5 repetitions (trials) 6 (2x3) conditions, each repeats 5 times 共 2 x 3 x 5 = 30 trials 分兩個 block 進行,一個 block 有 30 trials 。故 實驗共有 60 trials (30 trials x 2 blocks)
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A x 5 B x 5 C x 5 D x 5 E x 5 F x 5 A x 5 B x 5 C x 5 D x 5 E x 5 F x 5 Block 1 Block 2 臉詞 中性 AD 恐懼 BE 高興 CF
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Block randomization 可和 counterbalancing 搭配 情緒刺激(雙字詞或臉) x 情緒種類(中性、 恐懼或高興) x 5 repetitions (trials) First block: 雙字詞( 15 trials = 3 x 5 ) Second block: 臉( 15 trials = 3 x 5 ) complete counterbalance [1,2] [2,1] 看實驗結果來判斷是否和 counterbalancing 搭 配
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A x 5 B x 5 C x 5 A x 5 B x 5 C x 5 Block 1 Block 2 臉 詞 A x 5 B x 5 C x 5 A x 5 B x 5 C x 5 Block 1 Block 2 臉 詞
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Within-Subjects, Single factor
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2 levels Lee and Aronson (1974), how do we maintain balance in a moving environment IV: moving direction of wall and ceiling (backward or forward) Student’s t test ≥ 2 levels Steele, Ball, and Runk (1997), examine the Mozart effect IV: Listening music (control, Mozart, and soothing environment sounds)
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Analyzing Single-Factor, >2 levels F Test (analysis of variance, ANOVA 變異數分 析 ) ≥ 2 conditions (or groups) When 2 conditions, F = t 2 When more than 2 conditions, why not use t test?
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EXAMPLE: F Test 用 t test 作多重比較, 至少出現一個 type I error 機率 1 – (1 – alpha) c (C: # of paired comparisons) 噪音程度 ( 無, 低, 中, 高 ) 對記憶的影響 C = 4!/(2!2!) = 6 1-(1-.05) 6 =.26 (=26%!!!) F test 同時比較多組, alpha 控制在.05 H 0 : μ 1 = μ 2 = μ 3 = μ 4 …
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EXAMPLE: F Test Omnibus F test H 0 : μ 1 = μ 2 = μ 3 = μ 4 … Post hoc comparisons Paired comparisons Control “overall” alpha at.05 Many control methods: Bonferroni, Shaffer, Sheffet and so on
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Within-Subjects, multiple factors
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FACTORIAL DESIGNS Factorial Designs : Designs with more than one independent variable (or factor) 噪音(高 vs. 低)影響雙字詞記憶 噪音(高 vs. 低) x 詞頻(高 vs. 低)
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Presentation rate 2-sec4-sec Type of training Imagery Rote Factorial matrix
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Factor B B1B2 Factor AA1A1B1A1B2 A2A2B1A2B2 Factorial matrix
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FACTORIAL DESIGNS Simplest Factorial Design 2 x 2 (two-by-two) factorial design Has two independent variables, each IV has 2 levels 4 conditions Number of levels of first IV x Number of levels of second IV x Number of levels of third IV…
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FACTORIAL DESIGNS Interpretation of Factorial Designs (A x B) Main effects of an independent variable : effect of A factor ONLY (regardless of B factor, average out B factor) Interaction between the independent variables (how does effect of A factor vary with B factor?) ,條件 機率 A (A1, A2) x B (B1, B2) 使用圖表讓讀者瞭解
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詞頻 高低 噪音程度高 A1B1A1B2A1 低 A2B1A2B2A2 B1B2
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詞頻 高低 噪音程度 高 AB 低 CD A - B = C – D 詞頻的效果是否隨者噪音程度改變 A – C = B – D 噪音效果是否隨者詞頻程度改變
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FACTORIAL DESIGNS
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NOTE: Once you obtain both main and interaction effects, interpret the interaction in higher priority
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論文實例介紹
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常見名詞解釋 SOA (Stimuli Onset Asynchrony) ISI (Inter-Stimuli Interval) Visual angle Viewing distance 視角 公分 畫素
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Time On Off S1S2 SOA (stimulus onset asynchrony) ISI (inter-stimuli interval)
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Fig. 8-26, p. 181 論文通常都給 viewing distance 與 visual angle ,要自 行轉成公分和畫素
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視角 公分
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公分 視角
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公分 畫素 dpi (dot per inch): 每英 吋所呈現的列印點數 右鍵內容 設定值 進 階
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公分 畫素 螢幕解析度 : 640x480 、 800x600 、 1024x768 … 等, 解析度越來越好,因為螢幕單位長度中塞進了更多 的像素 螢幕尺寸 基本上 17 in 螢幕, Eprime 調 1280x1024 ,會成為約 96dpi 同一螢幕同一刺激, Eprime 解析度調越小,呈現 刺激越大 畫好後,記得用尺量,較為準確
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方法結構 Participants Apparatus Stimuli*** Design*** Procedure***
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Right hemispheric dominance in processing of unconscious negative emotion Sato and Aoki
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3 x 2 factorial design
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Viewing distance = 57 cm 視角 公分 畫素
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Zeelenberg, Wagenmakers and Rotteveel The Impact of Emotion on Perception
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3 x 3 factorial design
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Effects of instantaneous object input and past experience on object-based attention Ho and Yeh
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Design and procedure At the beginning of each trial, a central fixation (a plus sign) and two vertical rectangles (2° x 16°) appeared for 1000 ms (see Figure 1). These two rectangles were at the left 7° and right 7° eccentricity. Because the spatial extent of initial focusing of attention modulates the object effect (Goldsmith & Yeari, 2003), we added a pre-cue event (four Ls, 3° x 3°, surrounding the two rectangles) to expand the focus of attention that includes the two rectangles. The distance between the corner of each L and the central fixation was 14.6°. The four Ls appeared for 35 ms.
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Seventy ms after the four-Ls offset, a red-colored cue (consisting of the object outline at one end of the object) was presented with 76% validity at one of the four ends of the two rectangles. The cue presentation duration was 100 ms and the target (a grey square, 2° x 2°) appeared 200 ms after cue offset. On the invalid trials, the target could appear on the uncued location occupied by the cued object (50%; invalid-same condition) or at an equidistant location on an uncued object (50%; invalid-different condition). The target remained on until observer response or 2 sec, which was recorded as an error. In addition, catch trials (20% of trials) with no target were also presented. When participants responded in the catch trials or the target detection time was less than 200 ms, a sound feedback was given.
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The experiment consists of 30 practice trials and 600 formal trials (380 valid, 120 invalid, and 100 catch trials). The variable of interest was cue validity (valid, invalid-same, invalid-different). All conditions (three validity and catch trials) were randomized within trials.
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練習一 幾 x 幾的 factorial design 幾個 trials 畫出刺激材料的大小
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Object-based attention: Sensory modulation or priority setting? Shomstein and Yantis
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練習二 請畫出刺激材料的大小
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