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Image-based Lighting Design Frederik Anrys Philip Dutré Computer Graphics Group 8 Sept. 2004
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Overview Paint a design on a photograph of a real life object. Light intensities are determined by using the photograph.
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Previous Work Lighting Design –Sketching highlights and shadows to position lights (Poulin ‘97) –Painting with Light (Schoeneman ‘93) Image-based Relighting –A lighting reproduction approach to live-action composition (Debevec ‘02)
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Overview
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Acquisition: Lights Light Stage (Debevec) 40 IColor MR RGB Led Lights Simulate the visible spectrum once calibrated
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Acquisition: Camera Canon EOS D30 digital Camera High Dynamic Range (HDR) Images Luminance values are represented in full floating point values instead of 8-bit RGB values used for display. No compression using a response curve. Usually constructed by taking a series of photographs
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Overview
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Basis images For each light source, construct a HDR image. Linearize each HDR image into a vector. Store each vector into matrix A.
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Design Specification 1.Start painting desired lighting design using Adobe Photoshop. 2.Adjust color, contrast, add shadows, … 3.Linearize it into vector Y.
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Overview
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Optimization Find x such that is minimal A y
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Optimization Ax resides in luminance space y resides in display space F converts Ax to display space –Why? The L2 norm is well defined and fast method for comparing images in display space. –F is standard Gamma correction function
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Optimization Objective function is non-linear. Constrained in added for favoring regions/pixels
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Optimization The problem is solved by Sequential Quadratic Programming (SQP). Gradient is computed analytically. Optimization takes 15 seconds to complete: –40 lightsources (3 channels). –P3-1.2 Ghz computer.
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Results TargetResultTargetResultTargetResult
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Results
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TargetResultTargetResult
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Future Work Determining light positions/directions. Multiple camera viewpoints. Give designer interactive feedback.
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Acknowledgements Graphics group from K.U.Leuven. Artists for lending out their work. Thank you all. Questions?
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Applying configuration to Light Stage: Reality check Target VirtualReal
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