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1 Chapter 11 Structured Types, Data Abstraction and Classes Dale/Weems/Headington
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2 Chapter 11 Topics l Meaning of a Structured Data Type Declaring and Using a struct Data Type C++ union Data Type l Meaning of an Abstract Data Type Declaring and Using a class Data Type l Using Separate Specification and Implementation Files Invoking class Member Functions in Client Code C++ class Constructors
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3 C++ Data Types structured array struct union class address pointer reference simple integral enum char short int long bool floating float double long double
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4 Structs
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5 Structured Data Type A structured data type is a type in which each value is a collection of component items. l the entire collection has a single name l each component can be accessed individually
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6 C++ Structured Type l often we have related information of various types that we’d like to store together for convenient access under the same identifier, for example...
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7 thisAnimal 5000.id 2037581.name “giant panda”.genus “Ailuropoda”.species “melanoluka”.country “China”.age 18.weight 234.6.health Good
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8 anotherAnimal 6000.id 5281003.name “llama”.genus “Lama”.species “peruana”.country “Peru”.age 7.weight 278.5.health Excellent
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9 struct AnimalType enum HealthType { Poor, Fair, Good, Excellent } ; struct AnimalType// declares a struct data type {// does not allocate memory intid ; string name ; string genus ; string species ; struct members string country ; int age ; float weight ; } ; AnimalType thisAnimal ; // declare variables of AnimalType AnimalType anotherAnimal ;
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10 struct type Declaration SYNTAX struct TypeName // does not allocate memory { MemberList } ; MemberList SYNTAX DataType MemberName ;.
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11 struct type Declaration The struct declaration names a type and names the members of the struct. It does not allocate memory for any variables of that type! You still need to declare your struct variables.
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12 More about struct type declarations If struct type declaration precedes all functions visible throughout the rest of the file (global scope). If it is placed within a function, only that function can use it (local scope). Common to place struct type decl. in (.h) header file #include that file.
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13 More about struct type declarations Members of different struct types MAY have the same identifiers (names). struct Student struct Instructor {{ int id;int id; float gpa;float salary;} Non-struct variable MAY have the same identifier as a structure member. Student s; float gpa;
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14 Accessing struct Members Dot ( period ) is the member selection operator. After struct type declaration: struct members can be used in your program only when they are preceded by –dot –a struct variable name EXAMPLES AnimalType thisAnimal, anotherAnimal; thisAnimal.weight anotherAnimal.country
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15 Valid operations on a struct member depend only on its type thisAnimal.age = 18; thisAnimal.id = 2037581; cin >> thisAnimal.weight; getline ( cin, thisAnimal.species ); thisAnimal.name = “giant panda”; thisAnimal.genus[ 0 ] = toupper (thisAnimal.genus[ 0 ] ) ; thisAnimal.age++; struct AnimalType {long id ; string name ; string genus ; string species; string country int age ; float weight ; HealthType health ; } ; AnimalType thisAnimal;
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16 Aggregate Operations
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17 Aggregate Operation l is an operation on a data structure as a whole as opposed to an operation on an individual component of the data structure
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18 Aggregate struct Operations l NOT ALLOWED n I/O n arithmetic n comparisons of entire struct variables l Operations ALLOWED on entire struct variable: n assignment to another struct variable of same type n pass to a function as argument (by value or by reference) n return as value of a function see time1.cpp time2.cpp
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19 Examples of aggregate struct operations anotherAnimal = thisAnimal ; // assignment WriteOut(thisAnimal); // value parameter ChangeWeightAndAge(thisAnimal); // reference parameter thisAnimal = GetAnimalData( ); // return value of function NOW WE’LL WRITE THE 3 FUNCTIONS USED HERE...
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20 void WriteOut( /* in */ AnimalType thisAnimal) // Prints out values of all members of thisAnimal // Precondition: all members of thisAnimal are assigned // Postcondition: all members have been written out { cout << “ID # “ << thisAnimal.id << thisAnimal.name << endl ; cout << thisAnimal.genus << thisAnimal.species << endl ; cout << thisAnimal.country << endl ; cout << thisAnimal.age << “ years “ << endl ; cout << thisAnimal.weight << “ lbs. “ << endl ; cout << “General health : “ ; WriteWord ( thisAnimal.health ) ; }
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21 void ChangeAge ( /* inout */ AnimalType& thisAnimal ) // Adds 1 to age // Precondition: thisAnimal.age is assigned // Postcondition: thisAnimal.age == thisAnimal.age@entry + 1 { thisAnimal.age++ ; } Passing a struct Type by Reference
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22 AnimalType GetAnimalData ( void ) // Obtains all information about an animal from keyboard // Postcondition: // Function value == AnimalType members entered at kbd { AnimalType thisAnimal ; char response ; do {// have user enter all members until they are correct. } while (response != ‘Y’ ) ; return thisAnimal ; }
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23 Hierarchical Structures
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24 Hierarchical Structures A struct member can be of another struct type. This is called nested or hierarchical structures. Hierarchical structures are useful when there is detailed info in each record. FOR EXAMPLE...
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25 struct MachineRec Information about each machine in a shop contains: an idNumber, a written description, the purchase date, the cost, and a historical statistics (including failure rate, number of days down, and date of last service).
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26 struct DateType {int month ; // Assume 1.. 12 int day ;// Assume 1.. 31 int year ; // Assume 1900.. 2050 }; struct StatisticsType {floatfailRate ; DateTypelastServiced ; // DateType is a struct type intdownDays ; } ; struct MachineRec {int idNumber ; string description ; StatisticsType history ; // StatisticsType is a struct type DateType purchaseDate ; float cost ; } ; MachineRec machine ;
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27 struct type variable machine 7000.idNumber.description. history.purchaseDate.cost.month.day.year 5719 “BULLDOZ…” 3 21 1995 78000..failrate.lastServiced.downdays.02 6 25 1999 4.month.day.year machine.history.lastServiced.year has value 1999
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28 Unions
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29 Unions in C++ DEFINITION A union is a struct that holds only one of its members at a time during program execution. EXAMPLE union WeightType { long wtInOunces ; int wtInPounds; only one at a time float wtInTons; } ;
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30 Using Unions union WeightType// declares a union type { long wtInOunces ; int wtInPounds; float wtInTons; } ; WeightType weight;// declares a union variable weight.wtInTons = 4.83 ; // Weight in tons is no longer needed. Reuse the memory space. weight.wtInPounds = 35;// see Unionex.cpp
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31 Abstraction
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32 Abstraction l Is the separation of the essential qualities of an object from the details of how it works or is composed Essential qualities >>> details l Focuses on what, not how l Like a table of contents l Is necessary for managing large, complex software projects
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33 Control Abstraction l separates the logical properties of an action from its implementation logical properties >> implementation. Search (list, item, length, where, found);. l the function call depends on the function’s specification (description), not its implementation (algorithm)
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34 Data Abstraction l separates the logical properties of a data type from its implementation LOGICAL PROPERTIESIMPLEMENTATION What are the possible values?How can this be done in C++? What operations will be needed?How can existing data types be used?
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35 Data Type set of values (domain) allowable operations on those values FOR EXAMPLE, data type short has domain -32768... 32767 operations +, -, *, /, %, >>, <<
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36 Abstract Data Type
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37 Abstract Data Type (ADT) l a data type whose n properties (domain and operations) WHAT l are specified independently of any n particular implementation HOW FOR EXAMPLE...
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38 ADT Specification Example (Properties) TYPE TimeType DOMAIN Each TimeType value is a time in hours, minutes, and seconds. OPERATIONS Set the time Print the time Increment by one second Compare 2 times for equality Determine if one time is “less than” another Notice NO Implementation given!!
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39 Another ADT Specification TYPE ComplexNumberType DOMAIN Each value is an ordered pair of real numbers (a, b) representing a + bi. OPERATIONS Initialize the complex number Write the complex number Add Subtract Multiply Divide Determine the absolute value of a complex number Notice NO Implementation given!!
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40 ADT Implementation means l choosing a specific data representation for the abstract data using data types that already exist (built-in or programmer-defined) l writing functions for each allowable operation
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41 10 45 27 Several Possible Representations of TimeType 3 int variables 3 strings 3-element int array l actual choice of representation depends on time, space, and algorithms needed to implement operations 10 45 27 “10” “45” “27”
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42 Some Possible Representations of ComplexNumberType struct with 2 float members 2-element float array -16.2 5.8.real.imag
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43 Classes
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44 C++ Data Types structured array struct union class address pointer reference simple integral enum char short int long bool floating float double long double
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Class l A structured type n (many components, access to each) n in a programming language n used to represent an ADT l Not a passive data structure n (only being acted upon) l An active data structure n containing data & operations n in a single unit
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46 class TimeType Specification // SPECIFICATION FILE( timetype.h ) class TimeType// declares a class data type {// does not allocate memory public : // 5 public function members void Set ( int hours, int mins, int secs ) ; void Increment ( ) ; void Write ( ) const ; bool Equal ( TimeType otherTime ) const ; bool LessThan ( TimeType otherTime ) const ; private :// 3 private data members int hrs ; int mins ; int secs ; } ;
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47 Use of C++ data Type class l facilitates re-use of C++ code for an ADT l software that uses the class is called a client l variables of the class type are called class objects or class instances l client code uses public member functions to handle its class objects
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48 Client Code Using TimeType #include “timetype.h” // includes specification of the class using namespace std ; int main ( ) { TimeType currentTime ; // declares 2 objects of TimeType TimeType endTime ; bool done = false ; currentTime.Set ( 5, 30, 0 ) ; endTime.Set ( 18, 30, 0 ) ; while ( ! done ) {... currentTime.Increment ( ) ; if ( currentTime.Equal ( endTime ) ) done = true ; } ; }
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49 class type Definition The class definition creates a data type and names the members of the class. It does not allocate memory for any variables of that type! Client code still needs to declare class variables.
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50 C++ Data Type class represents an ADT l 2 kinds of class members: data members and function members l class members are private by default l data members are generally private l function members are generally declared public l private class members can be accessed only by the class member functions (and friend functions), not by client code.
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51 class TimeType Specification // SPECIFICATION FILE( timetype.h ) class TimeType// declares a class data type {// does not allocate memory public : // 5 public function members void Set ( int hours, int mins, int secs ) ; void Increment ( ) ; void Write ( ) const ; bool Equal ( TimeType otherTime ) const ; bool LessThan ( TimeType otherTime ) const ; private :// 3 private data members int hrs ; int mins ; int secs ; } ;
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52 Aggregate class Operations l built-in operations valid on class objects are: member selection using dot (. ) operator, assignment to another class variable using ( = ), pass to a function as argument (by value or by reference), return as value of a function l other operations can be defined as class member functions
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53 2 separate files Generally Used for class Type // SPECIFICATION FILE ( timetype.h ) // Specifies the data and function members. class TimeType { public:... private:... } ; // IMPLEMENTATION FILE ( timetype.cpp ) // Implements the TimeType member functions....
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54 Implementation File for TimeType // IMPLEMENTATION FILE ( timetype.cpp ) // Implements the TimeType member functions. #include “ timetype.h”// also must appear in client code #include... bool TimeType :: Equal ( /* in */ TimeType otherTime ) const // Postcondition: // Function value == true, if this time equals otherTime // == false, otherwise { return ( (hrs == otherTime.hrs) && (mins == otherTime.mins) && (secs == otherTime.secs) ) ; }... // see s:\cp2\cpp\time\TestTime
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55 Familiar Class Instances and Function Members l the member selection operator (. ) selects either data members or function members l header files iostream and fstream declare the istream, ostream,and ifstream, ofstream I/O classes l both cin and cout are class objects and get and ignore are function members cin.get (someChar) ; cin.ignore (100, ‘\n’) ; l these statements declare myInfile as an instance of class ifstream and invoke function member open ifstream myInfile ; myInfile.open ( “A:\\mydata.dat” ) ;
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56 Information Hiding Class implementation details are hidden from the client’s view. This is called information hiding. Public functions of a class provide the interface between the client code and the class objects. client code specificationimplementation abstraction barrier
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57 Information Hiding ""... the purpose of hiding is to make inaccessible certain details that should not affect other parts of a system." -- [Ross et al, 1975] "... [I]nformation hiding: a module is characterized by the information it hides from other modules, which are called its clients. The hidden information remains a secret to the client modules." -- [Ghezzi et al, 1991] "[Information hiding is] the principle that users of a software component (such as a class) need to know only the essential details of how to initialize and access the component, and do not need to know the details of the implementation." -- [Budd, 1991] "The technique of encapsulating software design decisions in modules in such a way that the module's interfaces reveal little as possible about the module's inner workings; thus each module is a 'black box' to the other modules in -- [IEEE, 1983] "The process of hiding all the details of an object that do not contribute to its essential characteristics; typically, the structure of an object is hidden, as well as the implementation of its methods. The terms information hiding and encapsulation are usually interchangeable." -- [Booch, 1991]
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58 Scope Resolution Operator ( :: ) l C++ programs typically use several class types l different classes can have member functions with the same identifier, like Write( ) l member selection operator is used to determine the class whose member function Write( ) is invoked currentTime.Write( ) ;// class TimeType numberZ.Write( ) ;// class ComplexNumberType l in the implementation file, the scope resolution operator is used in the heading before the function member’s name to specify its class void TimeType :: Write ( ) const {... }
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59 TimeType Class Instance Diagrams Private data: hrs mins secs Set Increment Write LessThan Equal Private data: hrs mins secs Set Increment Write LessThan Equal 17 58 2 18 30 0 currentTime endTime
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60 Use of const with Member Functions l when a member function does not modify private data members use const in both n function prototype (specification file) n heading of function implementation (implementation file)
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61 class TimeType Specification // SPECIFICATION FILE( timetype.h ) class TimeType// declares a class data type {// does not allocate memory public : // 5 public function members void Set ( int hours, int mins, int secs ) ; void Increment ( ) ; void Write ( ) const ; bool Equal ( TimeType otherTime ) const ; bool LessThan ( TimeType otherTime ) const ; private :// 3 private data members int hrs ; int mins ; int secs ; } ;
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62 Example Using const with a Member Function void TimeType :: Write ( ) const // Postcondition: Time has been output in form HH:MM:SS { if ( hrs < 10 ) cout << ‘0’ ; cout << hrs << ‘:’ ; if ( mins < 10 ) cout << ‘0’ ; cout << mins << ‘:’ ; if ( secs < 10 ) cout << ‘0’ ; cout << secs ; }
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63 Separate Compilation and Linking of Files timetype.h client.cpptimetype.cpp client.obj client.exetimetype.obj Compiler Linker #include “timetype.h” implementation file specification file main program
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Projects l Many program files (nodes) n compiled n linked l as one executable (.exe) l Project files have.dsw extensions l The project name will be the executable name
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Creating a MS VC++ Project l File -> New l Click on Projects Tab l Select Target Type: Win 32 Console Application l Enter Project Name (becomes name of workspace folder) l Modify the workspace folder’s path to r:\.. l Select empty project l Click OK (new folder will be created on r:) l Debug Subfolder created for.obj and.exe
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Adding Source Code to a MSVC++ Project To add new source code file to currently active project: l Select File -> New l Click on Files tab l Select C++ Source File as the file type l Enter File name l Modify, if necessary, the file’s folder path l Click OK
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Adding Existing Files to a MSVC++ Project To add new source code file(s) to currently active project: l Select File View in Workspace Pane (LHS) l Right Click Source Files Folder l Select “Add files to Folder” l Browse and select files l Click OK
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68 #define Directive
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69 l often several program files use the same header file containing typedef statements, constants, or class type declarations--but, it is a compile-time error to define the same identifier twice l this preprocessor directive syntax is used to avoid the compilation error that would otherwise occur from multiple uses of #include for the same header file #ifndef Preprocessor_Identifier #define Preprocessor_Identifier. #endif Avoiding Multiple Inclusion of Header Files
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70 Example Using Preprocessor Directive #ifndef // timetype.h FOR COMPILATION THE CLASS DECLARATION IN // SPECIFICATION FILE FILE timetype.h WILL BE INCLUDED ONLY ONCE #ifndef TIME_H #define TIME_H // timetype.cpp // client.cpp // IMPLEMENTATION FILE // Appointment program class TimeType { #include “timetype.h” #include “timetype.h” public:...... int main ( void ) { private:...... } } ; #endif
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71 Constructors
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72 Class Constructors l a class constructor is a member function whose purpose is to INITIALIZE the private data members of a class object l the name of a constructor is always the name of the class, and there is no return type for the constructor
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73 Class Constructors l a class may have several constructors with different parameter lists. A constructor with no parameters is the default constructor l a constructor is implicitly invoked when a class object is declared--if there are parameters, their values are listed in parentheses in the declaration
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74 Specification of TimeType Class Constructors class TimeType// timetype.h { public : // 7 function members TimeType ( int initHrs, int initMins, int initSecs ) ; // constructor TimeType ( ) ; // default constructor void Set ( int hours, int minutes, int seconds ) ; void Increment ( ) ; void Write ( ) const ; bool Equal ( TimeType otherTime ) const ; bool LessThan ( TimeType otherTime ) const ; private :// 3 data members int hrs ; int mins ; int secs ; } ;
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75 Implementation of TimeType Default Constructor TimeType :: TimeType ( ) // Default Constructor // Postcondition: // hrs == 0 && mins == 0 && secs == 0 { hrs = 0 ; mins = 0 ; secs = 0 ; }
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76 Implementation of Another TimeType Class Constructor TimeType :: TimeType ( /* in */ int initHrs, /* in */ int initMins, /* in */ int initSecs ) // Constructor // Precondition: 0 <= initHrs <= 23 && 0 <= initMins <= 59 // 0 <= initSecs <= 59 // Postcondition: //hrs == initHrs && mins == initMins && secs == initSecs { hrs = initHrs ; mins = initMins ; secs = initSecs ; }
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77 Automatic invocation of constructors occurs TimeType departureTime ; // default constructor invoked TimeType movieTime (19, 30, 0 ) ; // parameterized constructor departureTime movieTime Private data: hrs mins secs Set Increment Write LessThan Equal 000000 Private data: hrs mins secs Set Increment Write LessThan Equal 19 30 0
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78 Why Objects? Why Objects Anyway? l Object-oriented programming doesn't fundamentally add much (it doesn't lead to much shorter programs) l But, it is a style more appropriate to human psychology. l Thesis: Humans as part of their basic function are highly adept at recognizing and interacting with everyday objects. Everyday objects: Things we encounter everyday Properties: l active: not fully controlled by us, with internal evolving state. l communicative: we can "send messages". l encapsulated: some of the properties are not visible (though we can learn some of it by sending messages) l nested: complex objects have many object components (which in turn have object components etc) l uniquely named (more or less) l Objects in OOP (Object-Oriented Programming) also have all of these features. Conclusion: It is thus good to have programs create entities like these objects we are familiar with.
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79 l See TimeTestwConstructor.dsw
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80 Microsoft Visual C++ Project Files (Keepers).dsp Project file.dsw Workspace file.exe Executable program
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81 Microsoft Visual C++ Temporary Files l Many are large and can be removed!.ilk Incremental link file.pch Precompiled header.pdb Precompiled debugging info.idb Incremental debug info.ncb Supports viewing classes.opt Workspace configuration.plg Build log file.obj Machine code translations
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