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Published byLeon Cooper Modified over 9 years ago
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Subtractive Sound Synthesis
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Subtractive Synthesis Involves subtracting frequency components from a complex tone to produce a desired sound Why is it not worth trying to subtract frequencies from a sine wave? A sine wave only contains one frequency
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Subtractive Synthesis Unwanted frequencies are attenuated using filters The most basic subtractive synth needs at least one oscillator and one filter
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Subtractive Synthesisers Subtractive synths provide: two or more oscillators a noise generator at least one filter at least one envelope an LFO a modulation matrix
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Filters Used to attenuate spectral components Implemented using electronic components or a digital algorithm
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Filter Types Low Pass Filters High Pass Filters Band Stop Filters Band Pass Filters
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Low Pass Filter Amp. Cut-off frequency Frequency Lets through everything below a certain frequency
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Filter Slope Ideal filters are like brick walls All real filters have slopes So some sound gets through beyond the cut- off
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Filter Slope KHz dB 5008000 roll-off A low pass filter with a gentle slope of 6dB per octave.
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High Pass Filter Amp. Cut-off frequency Frequency
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Band Pass Filter Amp. Centre frequency Frequency
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Band Stop Filter Amp. Centre frequency Frequency
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Envelopes Determine how the value of a certain parameter of a sound changes over time Can be used to alter any parameter, e.g. pitch
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Amplitude Envelopes How the amplitude varies over time affects the character of a sound significantly So most synthesisers have an amplitude envelope
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time amplitude attackdecaysustainrelease
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Amplitude Env. Parameters attack – occurs at the start of the wave and is the time it takes for the sound to reach peak amplitude decay – the time it takes for the peak amplitude to fall back (possibly to zero) sustain – the amplitude level the sound will fall back to following the initial decay release – the amount of time it takes for the sound to fall back (or decay) to zero after the sustain period (or after the key is released)
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TS404 AMP ENV Subtractor AMP ENV
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Modulation Modulation traditionally means to change the key of a piece of music With synths it means to alter a parameter (target) in accordance with another signal (source) Example targets: amplitude, pitch, cut-off
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Modulation Example sources: envelope, LFO, velocity Alter the intensity of the modulation over time Slider often used to alter the max extent of the modulation (the intensity of the overall effect)
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Hardwired Modulations The ESP allows the LFO to be applied to: frequency (pitch) of oscillators; or the cut-off frequency
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L.F.O. Low Frequency Oscillator 0.1 – 20Hz Can be synched to the project tempo
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LFOs
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Modulation Matrix Target: parameter to be altered Source: signal that is used to alter target Slider: sets modulation intensity Via: varies modulation intensity by another parameter
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The ES2 Modulation Matrix
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