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Student Name Server Spring 2005Utah School of Computing1 What is “ Perspective ?” A mechanism for portraying 3D in 2D “ True Perspective ” corresponds to projection onto a plane “ True Perspective ” corresponds to an ideal camera image
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Student Name Server Spring 2005Utah School of Computing2 Differert Perspectives Used Mechanical Engineering Cartography Art
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Student Name Server Spring 2005Utah School of Computing3 Perspective in Art “Naïve” (wrong) Egyptian Cubist (unrealistic) Esher –Impossible (exploits local property) –Hyperpolic (non-planar) –etc
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Student Name Server Spring 2005Utah School of Computing4 “ True ” Perspective in 2D (x,y) p h
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Student Name Server Spring 2005Utah School of Computing5 “ True ” Perspective in 2D
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Student Name Server Spring 2005Utah School of Computing6 “ True ” Perspective in 2D This is right answer for screen projection
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Student Name Server Spring 2005Utah School of Computing7 “ True ” Perspective in 2D
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Student Name Server Spring 2005Utah School of Computing8 What is “ Perspective ?” A mechanism for portraying 3D in 2D “ True Perspective ” corresponds to projection onto a plane “ True Perspective ” corresponds to an ideal camera image
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Student Name Server Spring 2005Utah School of Computing9 Many Kinds of Perspective Used Mechanical Engineering Cartography Art
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Student Name Server Spring 2005Utah School of Computing10 Perspective in Art Naïve (wrong) Egyptian Cubist (unrealistic) Esher Miro Matisse
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Student Name Server Spring 2005Utah School of Computing11 Egyptian Frontalism Head profile Body front Eyes full Rigid style
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Uccello's (1392-1475) hand drawing was the first extant complex geometrical form rendered according to the laws of linear perspective Perspective Study of a Chalice, Drawing, Gabinetto dei Disegni, Uffizi, Florence, ca 1430) 12
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Student Name Server Spring 2005Utah School of Computing13 Perspective in Cubism Woman with a Guitar (1913) Georges Braque
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Madre con niño muerto (1937) 14 Pablo Picaso
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Pablo Picaso, Cabeza de mujer llorando con pañuelo 15
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Student Name Server Spring 2005Utah School of Computing16 Perspective (Mural) Games M C Esher, Another World II (1947)
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Student Name Server Spring 2005Utah School of Computing17 Perspective Ascending and Descending (1960) M C Escher
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Student Name Server Spring 2005Utah School of Computing18 M C Escher Perspective is “ local ” Perspective consistency is not “ transitive ” Nonplanar ( hyperbolic ) projection
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Student Name Server Spring 2005Utah School of Computing19 Nonplanar ( Hyperbolic ) Projection M C Esher, Heaven and Hell
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Student Name Server Spring 2005Utah School of Computing20 Nonplanar ( Hyperbolic ) Projection M C Esher, Heaven and Hell
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Student Name Server Spring 2005Utah School of Computing21 David McAllister The March of Progress, (1995)
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Student Name Server Spring 2005Utah School of Computing22 Joan Miro: Flat Perspective The Tilled Field What cues are missing?
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Henri Matisse, La Lecon de Musique Flat Perspective: What cues are missing? 23
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Student Name Server Spring 2005Utah School of Computing24 Atlas Projection
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Student Name Server Spring 2005Utah School of Computing25 Norway is at High Latitude There is considerable size distortion
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Student Name Server Spring 2005Utah School of Computing26 Isometric View
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Student Name Server Spring 2005Utah School of Computing27 Engineering Drawing: 2 Planes AA Section AA
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Student Name Server Spring 2005Utah School of Computing28 “ True” Perspective in 2D (x,y) p h
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Student Name Server Spring 2005Utah School of Computing29 “ True” Perspective in 2D
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Student Name Server Spring 2005Utah School of Computing30 “ True” Perspective in 2D
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Student Name Server Spring 2005Utah School of Computing31 Geometry is Same for Eye at Origin (x,y) h Screen Plane
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Student Name Server Spring 2005Utah School of Computing32 What Happens to Special Points? What is this point??
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Student Name Server Spring 2005Utah School of Computing33 Let’s Look at Limit We see that Observe,
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Student Name Server Spring 2005Utah School of Computing34 Where does Eye Point Go? It gets sent to on x-axis Where does on x-axis go?
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Student Name Server Spring 2005Utah School of Computing35 What happens to ? It comes back to virtual eye point!
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Student Name Server Spring 2005Utah School of Computing36 What Does This Mean?
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Student Name Server Spring 2005Utah School of Computing37 What Does This Mean?
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Student Name Server Spring 2005Utah School of Computing38 The “Pencil of Lines” Becomes Parallel
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Student Name Server Spring 2005Utah School of Computing39 Parallel Lines Become “ Pencil of Lines ” !
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Student Name Server Spring 2005Utah School of Computing40 Parallel Lines Become “ Pencil of Lines ” !
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Student Name Server Spring 2005Utah School of Computing41 What Does This Mean?
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Student Name Server Spring 2005Utah School of Computing42 “ True ” Perspective in 2D
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Student Name Server Spring 2005Utah School of Computing43 “ True ” Perspective in 2D
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Student Name Server Spring 2005Utah School of Computing44 Viewing Frustum
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Student Name Server Spring 2005Utah School of Computing45 What happens for large p ?”
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Student Name Server Spring 2005Utah School of Computing46 Projection Becomes Orthogonal: “Right Thing Happens” (x,y) h=y
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