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Information Architecture Robert Munro 2005
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Information Architecture Information architecture is how your content is structured within the product: your arrangement of assets across different parts of the production, and the relationships between them
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Information Architecture The most common architecture of websites and many multimedia productions is a hierarchy: homepage (A) sub-pages of A sub-pages of B
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Information Architecture What did the previous diagram tell us about the relative themes/content of the pages? These two diagrams are identical in terms of the links between pages, but we would expect the relative content to be different:
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Information Architecture If your production is driven by the data you already have, what is the appropriate architecture? The ‘boxes’ can represent a page, or something more abstract: play a sound, initiate a dialogue any event (not always mutually exclusive)
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Data Management The data management used in planning, capturing and storing the data will determine its structure For a multimedia production, the relationships between assets can also be ‘content’
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Structured data What are the relationships between the types of information? which of these are machine-readable Most multimedia productions will have a large degree of structural repetition: an online dictionary with a page for every word (or a single panel/frame within a page) the ability to play many different sound recordings
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Structured data Productions can take advantage of all the machine readable relationships in your data machine readable relationships allow scalability For a online dictionary, you could: create a single template for a page for a word populate the entire dictionary in an instant
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Example: Hearing Voices Contents recording (audio) photo recording name language name transcription speaker name
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Example: Hearing Voices Where the data came from recording (audio) photo recording name language name transcription speaker name
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Example: Hearing Voices This allowed a single script to import about 50 recordings / transcriptions etc, for 8 different speakers:
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Example: Hearing Voices …but it could have imported 50,000 recordings with no extra effort:
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Example: Hearing Voices Example 2: interview timings:
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Example: Hearing Voices Example 2: interview timings:
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Designing your production Your production might be data driven, but your design should be driven by user needs Storyboarding is a good technique for negotiating the structure of your production (see tomorrow’s lecture on navigation design)
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References Garrett, J. J. 2002. A visual vocabulary for describing information architecture and interaction design. http://www.jjg.net/ia/visvocab/http://www.jjg.net/ia/visvocab/
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