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Monopoly Agent Strategy Simulation Nicholas Loffredo.

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Presentation on theme: "Monopoly Agent Strategy Simulation Nicholas Loffredo."— Presentation transcript:

1 Monopoly Agent Strategy Simulation Nicholas Loffredo

2 Overview My project is to make a simulation of Monopoly with agents that can negotiate with each other, buy titles and houses/hotels, mortgage properties, etc. and find the optimal strategy for Monopoly.

3 Current State Computer buys/mortgages/unmortgages properties and buys/sells houses based on aggressiveness levels Monopoly, Matrix, Wins Display Mostly finished Monopoly rules/game Computer changes aggressiveness levels Multiple games in one run Read in aggressiveness values and wins from text file Agents trades properties for cash Agents auction properties

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6 Results Player 0 (learning agent) is learning significantly Limited due to a number of factors, most likely  Structure of aggressiveness chart  Inflexible  Does not allow for factoring in state of game, number of monopolies, etc.

7 Further Research Allow trading properties for other properties Fix a bug with trading/auctioning Test different structures of reinforcement learning Test an expert systems based AI vs. my reinforcement learning AI Attempt to implement aggressiveness chart idea for other games


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