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Published byAudrey Booth Modified over 8 years ago
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Monopoly Agent Strategy Simulation Nicholas Loffredo
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Overview My project is to make a simulation of Monopoly with agents that can negotiate with each other, buy titles and houses/hotels, mortgage properties, etc. and find the optimal strategy for Monopoly.
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Current State Computer buys/mortgages/unmortgages properties and buys/sells houses based on aggressiveness levels Monopoly, Matrix, Wins Display Mostly finished Monopoly rules/game Computer changes aggressiveness levels Multiple games in one run Read in aggressiveness values and wins from text file Agents trades properties for cash Agents auction properties
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Results Player 0 (learning agent) is learning significantly Limited due to a number of factors, most likely Structure of aggressiveness chart Inflexible Does not allow for factoring in state of game, number of monopolies, etc.
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Further Research Allow trading properties for other properties Fix a bug with trading/auctioning Test different structures of reinforcement learning Test an expert systems based AI vs. my reinforcement learning AI Attempt to implement aggressiveness chart idea for other games
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