Presentation is loading. Please wait.

Presentation is loading. Please wait.

Teaching in Virtual Worlds Beth Ritter-Guth. Gaming versus MUVEs  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”,

Similar presentations


Presentation on theme: "Teaching in Virtual Worlds Beth Ritter-Guth. Gaming versus MUVEs  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”,"— Presentation transcript:

1 Teaching in Virtual Worlds Beth Ritter-Guth

2 Gaming versus MUVEs  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”, “end”  MUVE = Multi User Virtual Environment  Everyone has an avatar  Everyone creates content  No “levels” or “end”  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”, “end”  MUVE = Multi User Virtual Environment  Everyone has an avatar  Everyone creates content  No “levels” or “end”

3 Second Life  MUVE  Free download; free account  Total Residents: 9,448,203  Active Residents (60 Days): 1, 454,613  USD Spent (past 24 hours): 1, 177, 957  HTTP://secondlife.com HTTP://secondlife.com  MUVE  Free download; free account  Total Residents: 9,448,203  Active Residents (60 Days): 1, 454,613  USD Spent (past 24 hours): 1, 177, 957  HTTP://secondlife.com HTTP://secondlife.com

4 Colleges and Universities  250+ International Colleges and Universities  Harvard  Stanford  Oxford  Princeton  Drexel  SUNY  250+ International Colleges and Universities  Harvard  Stanford  Oxford  Princeton  Drexel  SUNY

5 Academics  Chemistry  Literature/Composition  Mathematics  Psychology/Sociology  Engineering/Physics  Health/Medical  Journalism/Media  Chemistry  Literature/Composition  Mathematics  Psychology/Sociology  Engineering/Physics  Health/Medical  Journalism/Media

6 Corporate Uses  IBM  Nissan  Caldwell Banker  Xerox  Thompson  IBM  Nissan  Caldwell Banker  Xerox  Thompson

7 Corporate Uses  Branding/Marketing  Employee Training  Cost effective  Carbon credits  Branding/Marketing  Employee Training  Cost effective  Carbon credits

8 Learning Curve  Faculty  Immersion  Ethics of Web 2.0  Gaming Skills  Students  Gaming Skills  Ethics  Safety  Administrators  Purchase Requests  Approval  Land ownership  Faculty  Immersion  Ethics of Web 2.0  Gaming Skills  Students  Gaming Skills  Ethics  Safety  Administrators  Purchase Requests  Approval  Land ownership

9 Starting Points  Create Free Account/Download SL  http://secondlife.com  Join Sled Community  http://secondlife.com/education  Find a Mentor  Desideria Stockton  Create Free Account/Download SL  http://secondlife.com  Join Sled Community  http://secondlife.com/education  Find a Mentor  Desideria Stockton

10 Questions? bethritterguth@gmail.com

11


Download ppt "Teaching in Virtual Worlds Beth Ritter-Guth. Gaming versus MUVEs  Game  Individual or multi-player  Gamers create content  “levels”, “challenges”,"

Similar presentations


Ads by Google