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Published byJocelyn Walker Modified over 9 years ago
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Defying Reality Using Virtual Worlds to Break Physical Reality in Productive Ways
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Instead of just replicating physical reality, we should identify and leverage unique levers available to us in virtual worlds to create new forms of work and social interactions.
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Being in Nothingness (John Perry Barlow) Suddenly I don’t have a body anymore … the closest analog to Virtual Reality in my experience is psychedelic … the third oldest human urge, the desire to have visions.
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Philip Rosedale (Founder of Second Life) Based on Second Life, the average of all dreams is Malibu.
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The Issue of Virtual Chairs Why do we need virtual chairs if our virtual bodies never get tired?
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3D isn’t a magic ingredient Boring people are still boring when they are 3D
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The Central Dogma of Games Games are made to slow you down. The inefficiency IS the game.
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Can we use virtual worlds to break reality in productive ways?
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Facial and Behavioral Mimicry
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Face Morphing
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Voting Results
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Digital Chameleons
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Personality Gold Mines Rich, longitudinal, behavioral profiles based on engaging activities.
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Rich Inference Markers Is it possible to infer someone’s real world gender, age, and personality based on virtual behavioral markers alone?
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Inference Rules Condition 1Condition 2PrecisionRecall % of Male Chars > 30%94%81% % of PvP Achs > 7%81%82% Sum Hugs < 4180%82% Condition 1Condition 2Condition 3PR Sum of Duels Played > 4269%44% Arenas Won > 2Sum Ach Scores <= 1258% Profession Achs < = 13%66%44% Male Age: 18-25
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Dynamic Mimicry Infers and leverages your gender, age, and personality to create high-influence agents in the virtual world
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Tailored Realities Everyone sees their own version of reality. These versions need not be congruent.
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Tailored Mimicry
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Self Perception Theory
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Can we make someone friendlier by giving them a more attractive avatar? Attractiveness is correlated with: Friendliness Extraversion
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Attractiveness - Findings Participants in more attractive avatars: Walked closer to the virtual stranger Shared more personal information with the virtual stranger
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Can we make someone more confident by giving them a taller avatar? Height is correlated with: Confidence Personal Income Leadership
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Findings - Height People in tall avatars more likely to make unfair splits. Also, people in short avatars twice as likely to accept unfair splits.
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Does seeing an older version of yourself help you better plan for retirement?
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Aging Your Avatar Actual photo Digital Avatar Age-morphed Digital Avatar
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Retirement Fund $0 $1,000 $2,000 20082018202820382048 Year Hypothetical Retirement Fund Growth by Condition Old Young
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Bobo Doll
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Avatar Creation Photograph Feature Tracing Rendering Avatar
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Exercising Self Running Other RunningSelf Loiter Watching your virtual self run
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Findings Participants who saw themselves exercise demonstrated higher levels of exercise in the next 24 hours. Self Running
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Helping Each Other There weren’t places on line you could go to get all the answers. You had to ask other players. There was a lot more give and take. [M, 29]
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How does a massively- multiplayer game encourage people to become anti-social?
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Social Architectures We’re used to thinking of altruism as an individual trait, but virtual worlds show that altruism can be part of the social architecture of games.
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Breaking rules of physical reality in productive ways.
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