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CasinoLink User Conference June 11, 2003 Mayfield Inn & Suites – Edmonton - Alberta, Canada
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CasinoLink Conference June 11, 2003 Agenda nMission Statement nGSA Overview n2003 Objectives nTechnical Committees n GDS n S2S n BOB n SAS nInter-Operability and Certification Program nQuestions and Answers
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CasinoLink Conference June 11, 2003 Mission Statement The Gaming Standards Association (GSA) is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.
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CasinoLink Conference June 11, 2003 Platinum Members
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CasinoLink Conference June 11, 2003 Other Members Gold: 3M Touch Systems, Atronic Americas, Alliance Gaming Sales BV, Cashcode Company, ELO TouchSystems, Foxwoods Resort Casino, GameTech, JCM American, Konami Gaming, Mars Electronics, MIS Group, Money Controls, Ontario Lottery & Gaming Corporation (OLGC), Shuffle Master Gaming Silver: AstroSys International, Austrian Gaming Industries, Boyd Gaming, Cadillac Jack, Coin Mechanisms, CyberView Technology, Ensico, Giesecke & Devriendt, Global Payment Technologies, Gold Club, Himecs Company, IDX Incorporated, Miami Tribe of Oklahoma Business Development Authority (MBDA), Mikohn Gaming, Park Place Entertainment, Scientific Games, Sierra Design Group, Sigma Game, Soanar, Spielo Gaming International, Station Casinos, TransAct Technologies, Unidesa Gaming, Universal Distributing of Nevada Affiliates: Australian Gaming Machine Manufacturers Association (AGMMA), Casino Management Association (CMA), European Gaming Organisation (EGO), Friedberg & Associates, University of Nevada Las Vegas (UNLV) Advisory: Gaming Consultants International BOLD: New Members since 2003
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CasinoLink Conference June 11, 2003 Board Of Directors ChairGregg SolomonMandalay Resort Group Vice ChairRich SchneiderAcres Gaming SecretaryBruce RoweHarrah’s Entertainment TreasurerFred LychockShuffle Master Gaming Kent YoungAristocrat Technologies Joe BailoAtronic Americas Mark LipparelliBally Gaming & Systems Val LevitanCashCode Company Ali SaffariInternational Game Technology Les McMackinIsle of Capri Thomas NugentJCM American Steve SutherlandKonami Gaming Rob SiemaskoWMS Gaming
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CasinoLink Conference June 11, 2003 Org Chart CAT
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2003 Objectives
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CasinoLink Conference June 11, 2003 2003 Objectives nOrganization n Grow membership base by 10% n Develop Interoperability Center and ensure full operation by YE2003 n Develop GSA Certification Program n Set organizational structure in place to support the associations objectives n Review and propose new IP policy nTechnology n Obtain industry support and implementation for GSA SAS™ 6.00 n Obtain funding to complete GSA SAS™ Toolkit by G2E n Increase industry awareness and support for BOB, GDS and S2S n Ensure BOB core standard by YE2003 n Ensure GDS standard by YE2003 for Bill Acceptor, Coin Validator, Touch Screen n Practical demonstration of GDS at G2E
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CasinoLink Conference June 11, 2003 2003 Objectives - Update nNew Members n 3M Touch Systems n Alliance Gaming Sales BV n Australian Gaming Machine Manufacturers Association (AGMMA) n Cyberview Technology n ELO TouchSystems n Foxwoods Resort Casino n GameTech n Gaming Consultants International n Giesecke & Devriendt n Miami Tribe of Oklahoma Business Development Authority (MBDA) n Ontario Lottery & Gaming Corporation (OLGC) n Soanar, Ltd. n Universal Distributing of Nevada nOrganization n ARO tools n Web conferencing nGain industry support for new updated IP policy
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CasinoLink Conference June 11, 2003 Membership Growth
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CasinoLink Conference June 11, 2003 Toolkit Funding Program nSponsorship levels n Level 1: $25,000 and above n Level 2: $10,000 - $24,999 n Level 3: $ 5,000 – $ 9,999 nToolkit cost n SponsorsFree n Non-sponsor members $5,000 n Non-members $7,500 nPlanned toolkits for 2003 n GSA SAS™ 6.00start 02/01/2003delivery8/28/2003 n GDSstart 07/01/2003delivery12/20/2003 n BOBstart July/2003delivery January 2004
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Technical Committees
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System-to-System (S2S) Committee
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CasinoLink Conference June 11, 2003 S2S Committee Charter The S2S workgroup is charged with designing standard casino systems interface specifications, and assisting with their implementation, to reduce the engineering efforts required in developing, maintaining and enhancing customer specific casino configurations.
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CasinoLink Conference June 11, 2003 Evolution to S2S BOB S2S
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CasinoLink Conference June 11, 2003 Terms Our industry has created its own language with multiple words for the same thing: Coin In = Handle = Turnover n XML supports translation of the “standardized” term into the tag of the native term via XSLT. n Common terminology means less interpretation by new partnerships.
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CasinoLink Conference June 11, 2003 XML Sample Message Proprietary SRTG^12345678^000100000^ 000050000^000020000 S2S 12345678 54321 1000.00 500.00 200.00
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CasinoLink Conference June 11, 2003 Initial Works leads to Synergies
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CasinoLink Conference June 11, 2003 S2S Committee nAccomplishments: n November, 2002 åInaugural Operator Advisory Committee meeting held n February, 2003 åPublication of v1.0 of standard åRatings åPlayer Profile n2003 Initiatives: n April åInitial Standardized Header format defined åInitial Error and Exception Messaging format defined n May åInitial Data Dictionary database created and published to website åTable accounting spec åPatron and Rating and Comps specs n June åTicket Validation Kiosk Interface field trial and reduction to practice n Spring åCount Room Equipment Interface reduced to practice
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Game Device Standard (GDS) Committee
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CasinoLink Conference June 11, 2003 GDS Committee Charter The GSA GDS Committee will define the internal communication between the processing units of an electronic gaming device and its peripheral equipment.
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CasinoLink Conference June 11, 2003 GDS Goals nUtilize a computer industry standard, Universal Serial Bus (USB), as the base communication protocol for peripheral devices within a gaming machine. nDevelop standardized messages (subsets) for n Note Acceptors n Coin Acceptors n Coin Hoppers n Printers n Touch screens nProvide reference designs and test tools for ease of implementation and certification. nCommunicate with regulatory and testing agencies in order to ensure that the protocol meets or exceeds jurisdictional requirements.
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CasinoLink Conference June 11, 2003 Gaming Industry Today nProprietary Device Protocols n Development and maintenance of protocols costly n Device options limited by gaming platform support n Barrier to market n Duplicated compliance and testing nNumerous Hardware Interfaces n Increased gaming platform costs n Device options limited by gaming platform support nNumerous Connectors n No Plug and Play
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CasinoLink Conference June 11, 2003 Gaming Industry with GDS nStandard Device Protocol n Reduces cost associated with software development and maintenance n Reduces time-to-market for new and innovative functionality n Increases device options n Designed to be open and extensible while still maintaining a standard n Reduces the complexity of testing and compliance procedures nStandard Hardware Interface n Reduces gaming platform costs nStandard Connector n Plug and Play now possible in light of hardware and device protocol interfaces.
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CasinoLink Conference June 11, 2003 Benefits: Peripheral Manufacturer nRemoves Barrier to Market n Standard protocol for a particular device nReduced Engineering Time and Production Costs n USB source code open and available “Off the Shelf Technology” n Reduced time required for protocol development and maintenance nIncreased Speed to Market n Focus on product improvements n More time to spend on new and innovative technologies nOpen and Extensible n Standards with innovation åAllows “manufacturer specific” innovations, while remaining compliant with the standard
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CasinoLink Conference June 11, 2003 Benefits: Game Manufacturer nFlexibility to Meet Customer Demands n Easy device implementation n Single protocol for multiple devices = wider choice of vendors = operators choice in vendors easily met nReduced Engineering Time and Production Costs n USB source code open and available “Off the Shelf Technology” n Reduced time required for protocol development and maintenance nIncreased Revenue n More time to focus on game content
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CasinoLink Conference June 11, 2003 Benefits: Operator nIncrease in Peripheral Options n Decisions can be based on issues such as reliability/serviceability rather than a gaming machines device protocol support. nPlug-n-Play n Like peripherals, regardless of manufacturer, can be swapped seamlessly nLatest Technology n Support for remote device control/diagnostics via next generation systems products n A single entry point to address next generation functionality
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CasinoLink Conference June 11, 2003 Benefits: Regulator / Lab nJoint Development Effort n Ensures regulator concerns are addressed n Improves industry confidence nCentral Developer Community n Single entry point for regulators to address change nIncrease in efficiency n Standardized protocols reduces the quantity and variety of testing procedures n Access to GSA developed test/compliance tools n Devices support GAT to assist the field verification procedures
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CasinoLink Conference June 11, 2003 Development Timeline Jan ‘ 02: Phase I Devices n Note Acceptors n Coin Acceptors n Coin Hoppers June ‘ 03: Functional Spec Nov ‘ 03: Design Spec Nov ‘ 03: Development Kit n Standards Specification n Reference Designs/Drivers n Test/Compliance Tools n Oct ‘03: Phase II Devices n Printers n Touch Screens n Dec ‘03: Functional Spec n Mar ‘04: Design Spec n May ‘04: Development Kit n Standards Specification n Reference Designs/Drivers n Test/Compliance Tools
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CasinoLink Conference June 11, 2003 Who is committed to GDS? n Aristocrat Technologies n Bally Gaming and Systems n CashCode n Coin Mechanisms n Elo Touchscreen n Global Payment Technology n Himecs Co. n IDX Incorporated n IGT n JCM n Mars Electronics n Money Controls n 3M Touchsystems
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Best Of Breed (BOB) Committee
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CasinoLink Conference June 11, 2003 BOB Committee Charter The BOB Committee is charged with identifying and defining a worldwide protocol for secure communication between gaming devices and gaming systems, as well as providing tools and documentation which assist with the implementation of the protocol.
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CasinoLink Conference June 11, 2003 BOB Charter nThe BOB workgroup is charged with identifying and defining the protocol for communication between gaming devices and gaming management systems, as well as providing tools and documentation which assist with the implementation of the protocol
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CasinoLink Conference June 11, 2003 BOB Goals nThe workgroup shall focus on: n using industry standards, including but not limited to TCP, SSL, fully formed XML and other IP protocols for the primary protocol, and physical transport technologies, including but not limited to Ethernet, and other IP transport mechanisms n definition of standardized message schemas related to moving data and the sequence of those messages nThe workgroup will: n make accommodation, where practical, for other computer industry standards such as streaming audio/video on the physical transport layer n provide recommended implementation guidelines as it relates to the physical transport layer and interface connectors, as appropriate n communicate regularly with the regulatory agencies to cultivate acceptance
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CasinoLink Conference June 11, 2003 Benefits: Operators nReduced costs and operations n Centralized command and control of the machines åActive games åAccepted denomination's åChange hopper limits n Open protocol “for the industry and by the industry” åExpanded product offerings = wider choice = lower end user cost nUnprecedented Access to Game Floor Information n Capability to create or customize views of casino floor data nAbility to Independently Innovate n Allows “operator specific” innovations, while remaining compliant with the standard nIncrease Revenue n Downloadable games åAudience specific game delivery åPatron specific game delivery
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CasinoLink Conference June 11, 2003 Benefits: Manufacturers nReduced Engineering Time and Production Costs n XML source code widely available, reduces protocol programming efforts n Larger, less expensive labor pool nIncreased Revenue n More focus on game content development n Reduction in overall cost of machine åOff the shelf technology vs. proprietary technology nOpen and Extensible n Standards with innovation åAllows “manufacturer specific” innovations, while remaining compliant with the standard
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CasinoLink Conference June 11, 2003 Benefits of Phased Implementation nPhased development and implementation approach insures legacy equipment participation nDoes not require immediate re-wire of casino n Physical limitations will prevent some BOB functionality i.e. downloadable games will require Ethernet nAllow for co-existence of existing technology n Different wiring and physical connectivity methods can be mixed on the gaming floor nProvides a growth path to a full implementation
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CasinoLink Conference June 11, 2003 The CORE BOB and IP nThe CORE BOB functionality is functionality that does not infringe intellectual property rights by virtue of its inclusion in the CORE BOB standard or through implementation of that functionality in a device. nCORE BOB functionality may, however, incorporate intellectual property which is already owned by or freely available to GSA for use by the industry
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CasinoLink Conference June 11, 2003 A phased approach nBOB – Phase 1 (Core) n Compatible with most current protocol solutions nBOB – Phase 2 (Extensions) n New extensions beyond current protocols nBOB – Phase 3 (Download) n Download Games n Download Peripherals
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CasinoLink Conference June 11, 2003 Phase 1(Core) Timeline Dec 2002 – Sep 2004
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CasinoLink Conference June 11, 2003 Phase 2 (Extensions) Timeline Jan 2003 – Mar 2004
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CasinoLink Conference June 11, 2003 Phase 3 (Download) Timeline Jul 2004 – Nov 2005
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CasinoLink Conference June 11, 2003 Who is committed to BOB? n Acres Gaming n Aristocrat Technologies n Atronic Americas n Bally Gaming and Systems n CashCode n Harrah's Entertainment n IGT n Isle of Capri n JCM n Konami Gaming n Mandalay Resort Group n MIS International USA n Money Controls n Shuffle Master Gaming n Sigma Game n Slot-Tickets n Stations Casinos n Transact Technology n WMS Gaming As of Jan 2003
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GSA SAS™ Committee
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CasinoLink Conference June 11, 2003 GSA SAS™ Committee n2002 Accomplishments: n July åReleased GSA SAS™ 6.00 specification n September åReleased GSA SAS™ Operator Requirements Specification n December to date åDevelopment of the Interoperability center process n2003 Goals: n March åToolkit awarded to ACRES n June åRelease GSA SAS™ 6.01 n August åRelease GSA SAS™ 6.01 test tools, including: –Simulators –Test Scripts
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Interoperability Testing Program Overview
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CasinoLink Conference June 11, 2003 Interoperability Testing and Certification nImpartial testing facility for integration testing of GSA standards nGSA certification compliance nGSA Interoperability Centers (IOC) will provide: n Self tests for GSA member and implementers n Compliance tests by GSA licensed testing agencies, such as GLI nStandards to be tested: n GSA SAS™ n Best of Breed (BOB) n Gaming Device Standards (GDS) n System to System (S2S) n Future GSA technology standards nThree-phase rollout: n Phase I – GSA will work with single interoperability testing agency to get a solid toolkit and test script product n Phase II - GSA will open the field to other testing agencies n Phase III – GSA will periodically evaluate the performance of licensed testing agencies
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CasinoLink Conference June 11, 2003 Benefits of Interoperability Center nFor GSA Members and the Gaming Industry n GSA-certified compliant products will enhance the speed of the regulatory process n Quick and efficient casino floor installations n Reduced follow up service calls nFor Regulators n Standardized protocols reduce the quantity and variety of required testing n Reduced regulatory cycle through enhanced pre-testing during development n Enables better forensic analysis to resolve disputes
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Our Mission: GSA is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry. Q & A
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