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AP Review #4: Sampling & Experimental Design
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Sampling Techniques Simple Random Sample – Each combination of individuals has an equal chance of being selected (ex. number students 1-36 and use a random number generator to select 10) Stratified Sample – Population is divided into homogeneous groups by a characteristic (ex. grade level, zip code, etc.), then a random sample is chosen from each group Cluster Sample – Population is divided into naturally occurring, heterogeneous groups; a few groups are selected at random, and a census is conducted within each group Systematic Random Sample – Choose a random starting place from the first k individuals on a list, then choose every kth individual (ex. every 10 th person)
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Sampling Considerations Good sampling techniques involve some element of random selection Sampling Frame = the list of individuals from which the sample will be chosen (we want this to be a list of the whole population, but this is not always practical) Representative samples look similar to the population Bias = a problem which makes the sample systematically off in one direction or another (non- representative)
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Types of Bias in Sampling Response bias (ex. wording effect, interviewer effect) – Something about the question or delivery of the question leads people to answer a certain way Nonresponse bias – Individuals selected for the sample choose not to participate Selection bias – Poor method of sample selection (ex. convenience sampling) leads to a non-representative sample Voluntary response bias – Individuals decide to be part of the sample (write-in, call-in or internet polls); only those who feel strongly will respond Undercoverage – A certain portion of the population is left out when conducting the sample (ex. Those without telephones)
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Experimental Design A study is an experiment (instead of an observational study) if a treatment is imposed Principles of Experimental Design 1)Control Comparison Blocking Placebos 2)Randomization Random assignment of subjects to treatment groups 3)Replication Many subjects, repeated experiments
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Design Diagrams When you use these diagrams, you should also describe how you would do the randomization Label the fish from 1-20, then use a random number generator to select 10 fish for Group 1. The remaining 10 go in group 2.
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Design Elements Experimental units (human = subjects) Factor (explanatory variable – ex. fish food) Levels (values of the factor – ex. old food & new food) Treatment (what you actually give the experimental units – combination of levels for all factors) Response variable – what you measure at the end
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Blocking First divide the subjects into homogeneous blocks by a common characteristic, then carry out the randomized experiment separately within each block Blocking reduces the effect of confounding variables – only use it if there is variable that might make a difference in the response variable Paired design (matched pairs) = blocks of size 2
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