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1 Registration algorithm based on image matching for outdoor AR system with fixed viewing position IEE Proc.-Vis. Image Signal Process., Vol. 153, No. 1, February 2006 Speaker : Po-Hung Lai Date : 2010/4/13
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2 Outline Introduction Principle Architecture of outdoor AR system Experiments Conclusions
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3 Introduction Augmented reality –characteristic joints virtual object with realistic environments look like a real part of the scene –example visual medical surgery digital reconstruction of historic sites military industry
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4 Introduction –registration three steps positioning rendering merging –key problem is image registration direction-tracking equipment computer vision hybrid registration
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5 Introduction –other problem : placement of markers very sensitive to outdoor lighting randomly hidden from view place markers in many outdoor applications –improvement a fixed-viewing-position outdoor AR system
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6 Introduction fixed-viewing-position outdoor AR system –Fourier–Mellin-based –Requires a set of prestored reference images –more accurate and robust
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7 Principle 2.1 a fixed-viewing -position outdoor AR system –pin-hole model
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8 Principle –camera –Registration problem translation, rotation, scale changes
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9 Principle Phase correlation technique for detection of translation –Let and are two images –, are the corresponding Fourier transforms
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10 Principle –cross-spectrum of and –inverse Fourier transform of R
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11 Principle Phase correlation technique for detection of translation and rotation –According to the property of a Fourier transformation
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12 Principle –Fourier –Mellin transform and detection of scale, rotation, and translation (R, S, T): –Fourier transforms and are related
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13 Principle –Let and denote the magnitude spectra –Let and denote the transforms of and converted
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14 Principle –log transform for in the polar coordinates –Let and denote the corresponding transform of and
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15 Principle –Fourier transform of a log-polar map equivalent Fourier–Mellin transform
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16 Principle
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17 Architecture of outdoor AR system
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18 Architecture of outdoor AR system with the Fourier–Mellin transform algorithm –accurate orientation –6 degrees of freedom of camera –joints virtual object with realistic environments
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19 Architecture of outdoor AR system
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20 Experiments
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21 Conclusions difficult 3-D image registration can be simplified to a 2-D image registration intrusive object is not significant, registration result is also correct algorithm cannot be performed in real time on a computer
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