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Technology in the Classroom Class 4. Agenda: Recap: Games for/as learning E-Learning Seminar Groups Classroom Websites.

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Presentation on theme: "Technology in the Classroom Class 4. Agenda: Recap: Games for/as learning E-Learning Seminar Groups Classroom Websites."— Presentation transcript:

1 Technology in the Classroom Class 4

2 Agenda: Recap: Games for/as learning E-Learning Seminar Groups Classroom Websites

3 E-Learning E-Learning is the term applied to learning that takes place remotely, through the use of technology. Today it is a given that Distance Education is delivered by some degree through E-learning. Technology has always been a part of this process: School of the AirSchool of the Air

4 E-Learning Today, most E-Learning is delivered through a “Learning Management System” (LMS). An LMS can be used in varying degrees: – As a supplement to a face-to-face learning environment – As a means of communication between student and teacher (no face-to-face) – As an assessment/learning/evaluating tool (no teacher required)

5 How does an LMS work: Odds are that you already use an LMS… Many Universities use them as administrative tools. An LMS that delivers learning content will: Pre-assess the user (sometimes) Guide the student through a learning task Evaluate and report

6 What are some examples: Blackboard Desire2Learn Edvance360 PLATO

7 Seminar Groups Meet with your Group Please feel free to find a comfortable place in the room/building Take 30 minutes to explore/discuss the article your seminar leader has chosen Provide your presenter with feedback We will debrief on the 3 articles as a whole class.


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