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The Design of Learning Environments BY: Rachel Rose Ulgado University of California, Irvine Anthropology, Informatics Mentors Professor Gillian Hayes Meg Cramer Martin Hommer
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Many elementary school classrooms make use of reflection as a means of reinforcing student learning “Think, Pair, Share” This is used frequently in the elementary school classroom setting TRADITIONAL CLASSROOM PRACTICES
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CLASSROOM SETUPS
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CURRENT CLASSROOM TECHNOLOGY
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In what ways can newer, upcoming technologies be integrated into the classroom? How can teachers use technology to teach their students more effectively and efficiently? Specifically, we are interested in how technology can be used for capturing student thinking as well as reflection. RESEARCH QUESTIONS
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Interviewing teachers, asking questions about classroom routine, protocol, and current uses of technology. Observing teaching in classrooms Workshop #1: Brainstorming and storyboarding activities; collecting data about teacher-parent communication and student reflection PRELIMINARY WORK (BEFORE I STARTED SURF-IT)
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Workshop #2: Teacher acting activity Goal: to observe how elementary school teachers visualize interaction between students and the tablet device. Workshop #3: User-Interface guidelines Goal: to come up with a set of design guidelines for our application. Workshop #4: Access Goal: to determine what types of access students, teachers, and parents need to student work. RECENT WORK
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WORKSHOP SETUPS
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Looking at academic articles on related research and work. Putting together an annotated bibliography. Transcribing and coding observation notes and interviews Helping with user interface design of the tablet RECENT WORK (CONTINUED)
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USER INTERFACE & SYSTEM DESIGN Google App Engine & Android A web interface for creating prompts and pushing them to student devices Students can log in and then create a composition to complete the prompt The main interface will be like a canvas, with the added feature of having drag-able components
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A composition is made up of several types of movable elements/components: Video Recordings Audio Recordings Photographs Comments/Annotations Sketches The student’s composition
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The workshops helped us come up with a set of design guidelines to explain what the application should support. Help capture student thinking, and make captured student thinking available to others through sharing Provide a means for students to have meaningful arrangement & concept mapping Structuring group formation Provide a way for students to access past work (and storage for that purpose) DESIGN GUIDELINES
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Concept Validation One-on-one concept validation sessions with elementary school teachers to determine the usability of the application based on our design guidelines Checking to see how teachers might find the application to be a valuable tool for structuring lessons and how they could use it for engaging students in reflection WHERE WE ARE NOW
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My research experience here has taught me: How mobile devices such as tablets can be used for improving teacher instruction and student learning My overall experience at SURF-IT has taught me: How to prioritize the multiple tasks assigned to me What it’s like to work within a graduate school setting How I might apply the skills I’ve gathered in future work PERSONAL REFLECTION
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Any questions? THE END
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