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Published byMarsha Brooks Modified over 9 years ago
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Hit Reset: Release is Day One of the Development Cycle Ben Liu COO, Pocket Gems
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Pocket Gems ● Founded 2009, backed by Sequoia Capital ● 14 iOS and Android titles ● Pioneer in free to play mobile games ● 1 st farm game ● 1 st store game ● 1 st zoo game ● 1 st hotel game ● 1 st exploration simulation game
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Tap Zoo and Tap Pet Hotel #1 and #4 Top Grossing iPhone Apps of 2011
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Longevity Tap Zoo 12 months straight in the top 10 grossing apps Tap Pet Hotel 8 months straight in the top 10 grossing apps
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Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?
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What It Takes Weekly updates ● 1 new feature every 2 weeks ● New content every week
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Technology Infrastructure: Client ● Game engine ● AB testing
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Technology Infrastructure: Server ● DCON ● Analytics
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Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?
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Tap Zoo Backstory
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Tap Zoo Evolution Animals XbreedSocial Achieve ments QuestsiPadRetina Daily Bonus LTO Zoo Sprout Smart Side walks Animal Mixing Sounds Africa
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Tap Zoo v0 (September 2010)
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Tap Zoo Today (March 2012)
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Tap Zoo Evolution Animals XbreedSocial Achieve ments QuestsiPadRetina Daily Bonus LTO Zoo Sprout Smart Side walks Animal Mixing Sounds Africa
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Tap Zoo Today (March 2012)
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Live Cycle
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Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?
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Tap Pet Hotel Backstory
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Ideation
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Ideation: Party Rooms
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+
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V1 Release: Party Rooms ● Minimum Viable Product ● What is the pure essence of the feature? ● What is the minimum amount of work to do in order to get useful feedback?
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V1 Release: Party Rooms ● August 2011
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V1 Release: Party Rooms ● August 2011
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V1 Release: Party Rooms ● August 2011
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Measure/Learn: Party Rooms ● Close to 100% users tried the feature ● Repeat engagement not so hot (1 and 7 day feature retention) ● Ok monetization (feature ARPU)
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Ideation: Party Rooms +
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V2 Release: Party Rooms ● December 2011
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V2 Release: Party Rooms ● December 2011
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V2 Release: Party Rooms ● December 2011
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V2 Release: Party Rooms ● December 2011
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Measure/Learn: Party Rooms ● Sky high initial engagement! ● 1.5x repeat engagement! ● 2x monetization!
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Future ● Run loop faster ● Machine learning ● Tap Paradise Cove
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Hit Reset: Release is Day One of Development Cycle ● Questions?
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