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Hit Reset: Release is Day One of the Development Cycle Ben Liu COO, Pocket Gems.

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Presentation on theme: "Hit Reset: Release is Day One of the Development Cycle Ben Liu COO, Pocket Gems."— Presentation transcript:

1 Hit Reset: Release is Day One of the Development Cycle Ben Liu COO, Pocket Gems

2 Pocket Gems ● Founded 2009, backed by Sequoia Capital ● 14 iOS and Android titles ● Pioneer in free to play mobile games ● 1 st farm game ● 1 st store game ● 1 st zoo game ● 1 st hotel game ● 1 st exploration simulation game

3 Tap Zoo and Tap Pet Hotel #1 and #4 Top Grossing iPhone Apps of 2011

4 Longevity Tap Zoo 12 months straight in the top 10 grossing apps Tap Pet Hotel 8 months straight in the top 10 grossing apps

5 Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?

6 What It Takes Weekly updates ● 1 new feature every 2 weeks ● New content every week

7 Technology Infrastructure: Client ● Game engine ● AB testing

8 Technology Infrastructure: Server ● DCON ● Analytics

9 Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?

10 Tap Zoo Backstory

11 Tap Zoo Evolution Animals XbreedSocial Achieve ments QuestsiPadRetina Daily Bonus LTO Zoo Sprout Smart Side walks Animal Mixing Sounds Africa

12 Tap Zoo v0 (September 2010)

13 Tap Zoo Today (March 2012)

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15

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17 Tap Zoo Evolution Animals XbreedSocial Achieve ments QuestsiPadRetina Daily Bonus LTO Zoo Sprout Smart Side walks Animal Mixing Sounds Africa

18 Tap Zoo Today (March 2012)

19 Live Cycle

20 Live Game Philosophy How can we make the game as fresh and new as the day we released it for the first time?

21 Tap Pet Hotel Backstory

22 Ideation

23

24 Ideation: Party Rooms

25 +

26 V1 Release: Party Rooms ● Minimum Viable Product ● What is the pure essence of the feature? ● What is the minimum amount of work to do in order to get useful feedback?

27 V1 Release: Party Rooms ● August 2011

28 V1 Release: Party Rooms ● August 2011

29 V1 Release: Party Rooms ● August 2011

30 Measure/Learn: Party Rooms ● Close to 100% users tried the feature ● Repeat engagement not so hot (1 and 7 day feature retention) ● Ok monetization (feature ARPU)

31 Ideation: Party Rooms +

32 V2 Release: Party Rooms ● December 2011

33 V2 Release: Party Rooms ● December 2011

34 V2 Release: Party Rooms ● December 2011

35 V2 Release: Party Rooms ● December 2011

36 Measure/Learn: Party Rooms ● Sky high initial engagement! ● 1.5x repeat engagement! ● 2x monetization!

37 Future ● Run loop faster ● Machine learning ● Tap Paradise Cove

38 Hit Reset: Release is Day One of Development Cycle ● Questions?


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