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June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 1 Microtransactions, Community & Competition Toby.

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Presentation on theme: "June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 1 Microtransactions, Community & Competition Toby."— Presentation transcript:

1 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 1 Microtransactions, Community & Competition Toby Rowland, Co-Founder & Co-CEO, King.com Bjorn Book, CTO, FUN Technologies Michael Kalkowski, Managing Director Product, Game Duell Min Kim, Director, Nexon America Moderator: Cooper Moo VP Business Development, FUN Games 3:00 PM, June 28 th

2 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 2 Toby Rowland, King.com

3 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 3 Bjorn Book, SkillJam

4 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 4 Michael Kalkowski, Game Duell

5 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 5 Min Kim, Nexon

6 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 6 MICROTRANSACTIONS: –How do microtransactions generate macro revenues? –What are some of the pitfalls or dangers of microtransactions? –What is the future of microtransactions in the online casual games space?

7 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 7 COMMUNITY: –What do casual game players want from “community”? –Can “too much” community have a negative impact on revenue? –What is an example of casual game community which works? –What is the future of community in the online casual games space?

8 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 8 COMPETITION: –If casual games are about relaxation, why do people want the stress of competition? –How do multi-player games fit into the competitive landscape? –What is the future of competitive casual games?

9 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 9 QUESTIONS? Know your panelists: Toby Rowland, Director King.com Bjorn Book, CTO Fun Technologies Michael Kalkowski, Managing Director Product, GameDuell Min Kim, Director, Nexon America

10 June 27-29 2006Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 10 Underway NOW… Combining: Microtransactions Community & Competition The $1,000,000 WorldWide Web Games


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