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Technology for the Tiny: Educational Software and the Young Child SITE 2000 -Society for Information Technology and Teacher Education International Conference February 11, 2000 San Diego, CA Technology for the Tiny: Educational Software and the Young Child SITE 2000 -Society for Information Technology and Teacher Education International Conference February 11, 2000 San Diego, CA Sarah E. Irvine, Ph.D. Andrea I. Prejean, Ed.D. American University
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NAEYC Criteria Age, individually, and culturally appropriate Enhance cognitive and social abilities Integrated into learning environment Promote equitable access Eliminate stereotyping Eliminate exposure to violence Pre-service and inservice training should be provided http://www.naeyc.org
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NCTM Goals Value Confident Problem Solvers Communicate Reason http://www.nctm.org
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NCTM Standards & Icons
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Population and Methodology Two groups Thirty-five children (2-, 3-, and 4- years olds) Children of students, staff, and faculty a mid- size, urban university Paired with a buddy (undergraduates) Software evaluation form
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Methodology
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Emerging Themes Children have a range of aptitudes and abilities Quality of software varies Skills needed to operate the software vary Any software package can be used to facilitate communication
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Quality of Software Freeware Commercial Shareware Mathematics Graphics--Animation
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Wide Range of Abilities University early childhood center Understanding of mathematics Computer Aptitude
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Operating Skills “Look at the software through your children’s eyes” Need a buddy Text-based instruction Motor skills Clickable buttons
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Facilitating Communication Social Interaction –Communicating with adults –Communicating with peers Self-talk Non-verbal communication
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Freeware Toy Story Concentration Rhythm of the Bells
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Shareware Checkers Playroom Wilbur Worm and the Apple Orchard Sun and Moon Number Aquarium
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Commercial Baby ROM Millie’s Math House Trudy’s Time & Play House JumpStart Toddlers JumpStart Preschool
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Conclusions Interaction Appropriateness of the content Choose software that enables children to: –Question and speculate –Discuss and guess –Supplement other strategies for exploring the content Presentation of material
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Technology’s Role + = optimum instructional opportunity
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Sarah E. Irvine sirvine@american.edu Andrea I. Prejean aprejea@american.edu
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