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Published byKenneth Melton Modified over 9 years ago
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TEXTURE SYNTHESIS BY NON-PARAMETRIC SAMPLING VIVA-VITAL Nazia Tabassum 27 July 2015
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WHY SYNTHESIZE TEXTURE?
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INSPIRATION – MARKOV CHAIN
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HOW TEXTURE SYNTHESIS WORKS In the black region, select neighborhood of size w Calculate “distance” between this patch and all patches in sample texture Find best match Construct conditional probability distribution including best match and other well matched neighborhoods Less than a minimum distance (function of best match Can give equal weights, OR better matches have higher probability Randomly sample from this distribution Use center pixel of neighborhood chosen as new pixel value w
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EFFECT OF WINDOW SIZE
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Window Width:5 1115 23 EFFECT OF WINDOW SIZE
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FAILURE EXAMPLE Produces garbage because not enough good matches Duplicate texture because one “best” match keeps getting picked Again, not enough good matches No matches found that are below minimum distance threshold Can be solved by providing larger sample texture
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IMPERFECT TEXTURE SYNTHESIS
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IMPROVEMENT OVER EARLIER APPROACH
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THANK YOU! QUESTIONS?
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