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Published byPiers Robinson Modified over 9 years ago
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Renan Paul Blanco William Hansen Elizabeth Montes
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Basic Graphic Techniques Importing 3D Models Unresolved Ongoing Problems: ○ Importing Google SketchUp into Blender for export ○ Loading.md2 objects into the game engine 3D Viewing and Transformations Basics figured out Ongoing User Interactions Keys mapped Will change as features are added (i.e. attacking, etc…)
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Basic Graphic Techniques Lighting and Texture Mapping Basic lighting implemented ○ Fog Ongoing ○ Light maps ○ Shadows Basic texturing implemented Ongoing ○ Mipmapping ○ Bump mapping ○ Multi-texturing Problems: ○ Texture mapping to more complex objects Shaders Unresolved
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Basic Graphic Techniques Sound Unresolved Collision Detection/Response Basic collision detection with the floor and walls are working Ongoing ○ Better algorithm Problems: ○ Collisions stick until you back away
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Advanced Features Artificial Intelligence Unresolved Multiple Levels Unresolved Radiosity Unresolved On-screen control panel and In-game menu Unresolved
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What We’re Working On Next William Bump mapping Mipmapping Alpha-blending Paul In-game menu Modeling Elizabeth Sound
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