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Published byLoren Williams Modified over 9 years ago
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Changing Almost Everything What you need to know about running free 2 play games David Nixon, CEO, Gemini Hive, Inc.
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2 Throw away what you know......about project management...about production timelines...about QA practices...about game design process...about partnership structures...about player preferences and play patterns...about critical-path efforts...about key success factors...about problem solving practices...about team communication...Or you will most likely fail... 2
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Why? Because your business has changed from the goals up!
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44 “Product”
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5 “Service” 5
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Practical Implications “Start at the beginning”
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7 Development Process 7 6-12 months (more?)
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8 Development Process 8 6-12 months (more?)
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9 Project Management “Cycle” is 1 week Nobody important cares about your launch date Managing iterations, feedback, priority changes The end is the beginning You are NEVER done 9
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10 Product performance 10
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11 Product performance 11
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12 Product performance Success criteria changes. Accept it, discuss it. Maintain a “Commitment to Act” Understanding “why” is crucial You are NEVER done* *Don’t give up! 12
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13 Game Design 13
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14 Game Design 14
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15 Game Design Begin at the beginning Theories, Mini-specs, A/B tests Design measurable results Start & end with customer feedback Don’t get too attached You are NEVER done 15
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16 Marketing? 16
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17 Marketing? 17
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18 We are all Marketing now! “Direct Marketing” / “Direct Response” business Everybody’s job is to get & keep customers Your game is a marketing tool “Product Management” is single point of failure Oh yeah...and... YOU ARE NEVER DONE!!! 18
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Some Encouraging Words? (what the heck did we get ourselves into!?)
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Good Luck! David Nixon CEO & Founder Gemini Hive, Inc. david@geminihive.com
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