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By: Melissa Palanca Period 4 APUSH Video Game Consoles
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What is a video game console? It is an “interactive entertainment computer” that produces a video display (television) which is used to display a video game.
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Timeline of video game consoles: 1967: 1 st console, the Brown Box Ralph Baer 1972: The Odyssey Ralph Baer
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1975 Pong Magnavox Company 1977 Atari 2600 VCS Magnavox Company
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1980 Intellivision Mattel Electronics 1985 Nintendo Entertainment System Masayuki Uemura
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1989 Game boy Manufactured by Nintendo 1990 Neo-Geo SNK manufacturers
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1991 Super NES Manufactured by Nintendo 1995 Playstation Sony Computer Entertainment
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1996 Nintendo 64 Nintendo Manufacturer 2000 Playstation 2 Sony Computer Entertainment
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2001 Xbox Microsoft Entertainment 2002 Game Boy Advance Nintendo Manufacturers
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2005 Xbox 360 Microsoft Entertainments 2006 Wii Nintendo Manufacturers
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2006 PS3 Sony Computer Entertainment
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Causes: Ralph Baer “Father of Video Games”. Worked for a company called Magnavox. Given an assignment to build a better television set. Went beyond and incorporated some kind of game into it. Competition with other countries to have a better television. To gain more money and popularity in their company.
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Impacts on the U.S: At least three-quarters of the American youth population have video game consoles at home. Video game consoles/video games make kids socially isolated from people. Less experience in working with people and less creativity. Violent behavior from these video games. The need for having the latest technology. In the last 10 years video game consoles/games sales have tripled The increasing need for teenagers to have these latest improved consoles.
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Relation to pre-21 st century America: The development of technology and entertainment. Development of a source of entertainment: Americans entertainment at first was movies. The outdoor and interactive games. Home televisions had been another source of entertainment.
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4 developed questions:
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Answer: Microsoft, Nintendo, and Sony. What are the top three companies that created video game consoles?
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Answer: Ralph Baer. Who is the “Father of Video Games”?
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Answer: The development of video game consoles has affected the need for buying them amongst the youth because consoles have become more compact and portable which results in teenagers buying them to be able to use them anywhere and everywhere. How has the development of video game consoles affected the need for buying them amongst the youth?
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Answer: It has become their priority, and had transformed their lives into laziness, and lack creativity. What has video games/consoles transformed game users lives to?
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Citations: Primary: http://www.time.com/time/interactive/0,31813,2029221,0 0.html http://www.time.com/time/interactive/0,31813,2029221,0 0.html http://library.cqpress.com/cqresearcher/document.php?id=c qresrre2006111000&type=hitlist&num=0 http://library.cqpress.com/cqresearcher/document.php?id=c qresrre2006111000&type=hitlist&num=0 These are my primary sources, and I used them to find my statistics, and also the causes and effects of video game consoles. These sources helped me because it really gave me an insight to the shift of community entertainment, and shifted to individualistic entertainment. They give you insight on experiments and research that professors have done, especially in the CQ researcher.
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More… http://www.smh.com.au/news/national/move-baby- move/2006/04/14/1144521509530.html http://www.smh.com.au/news/national/move-baby- move/2006/04/14/1144521509530.html http://www.manufacturer.com/company/i5471790- pt.calculate.html http://www.manufacturer.com/company/i5471790- pt.calculate.html http://www.mitpressjournals.org/doi/pdf/10.1162/dmal. 9780262693646.089 http://www.mitpressjournals.org/doi/pdf/10.1162/dmal. 9780262693646.089 http://www.helium.com/items/388566-the-impact-of- video-games-on-society http://www.helium.com/items/388566-the-impact-of- video-games-on-society Wikipedia for all console pictures.
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