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Accessibility Principles Jim Carter USERLab University of Saskatchewan © Jim A Carter Jr 2012
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Principle “"a law or rule that has to be, or usually is to be followed, or can be desirably followed, or is an inevitable consequence of something, such as the laws observed in nature or the way that a system is constructed"” 1 1. Wikipedia.com CMPT480/840Accessibility Principles 2
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General use of principles Principles provide high level ergonomic guidance that act as goals to be worked towards rather than objectives that can be fully achieved Principles can be used to help identify more specific requirements and recommendations Principles can be applied to evaluation and design of systems, products, services, facilities, built environments, etc. CMPT480/840Accessibility Principles 3
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Organizing the Principles can be based on the UARM CMPT480/840Accessibility Principles 4
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User-Focused Principles User-focused principles emphasize the individual users who have accessibility needs Suitability for the Widest Range of Users Conformity with User Expectations Suitability for Individualization Suitability for Engagement CMPT480/840Accessibility Principles 5
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Suitability for the Widest Range of Users A system is suitable for the widest range of users if it is acceptable and available to the users throughout a user population with the widest possible range of capabilities, taking account of their special abilities, variations in their capabilities, the diversity of their tasks, and their differing environmental, economic and social circumstances. if it meets the needs of user populations with the widest range of characteristics, capabilities and tasks in differing environmental, economic, social, and cultural circumstances. NOTE 1This principle advocates universal accessibility rather than targeting specific groups of users. NOTE 2This principle recognizes that the goal of accessibility is to benefit as many people as possible. NOTE 3This principle includes the needs of older persons and person with disabilities. CMPT480/840Accessibility Principles 6
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Measuring S. for the Widest Range Effectiveness issues include: The range of various capabilities that are contained within the user population that is served by the interactive system The ratio of users contained within the user population served by the interactive system to the number of users in the entire population that might be served by the interactive system. Efficiency issues include: Various measures of efficiency achieved by users with characteristics representing extreme ranges within the user population Satisfaction issues include: Various measures of satisfaction reported by users with characteristics representing extreme ranges within the user population CMPT480/840Accessibility Principles 7
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Conformity with User Expectations A system conforms to user expectations if it is predictable based on the contextual needs of the user and on commonly accepted conventions if it is predictable based on the user's experience, the context of use and/or on commonly accepted conventions NOTE 1This principle is about meeting users' reasonable expectations. NOTE 2This principle is especially important to persons with different levels of cognitive / learning skills and capabilities. CMPT480/840Accessibility Principles 8
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Measuring Conformity w User Expectations Effectiveness issues include: Consistency of similar actions throughout the system Obviousness of system states that modify the effect of interaction components Naturalness of data structures and application layout Consistency of behavior and appearance across similar tasks Efficiency issues include: Immediacy of feedback on user actions Consistency of time for the system to complete similar actions The frequency of the user being surprised by system responses to user actions. Satisfaction issues include: The comfort and familiarity that the user experiences in interacting with the system CMPT480/840Accessibility Principles 9
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Suitability for Individualization A system conforms to suitability for individualization if users can modify the operations, interactions, content, and components of the system to suit their individual capabilities and needs. if users can modify its operations, interactions, content, and/or components to suit their individual characteristics, capabilities and tasks. NOTE 1This principle recognizes that a single solution is seldom optimal in meeting the needs of all users and contexts of use. NOTE 2This principle can be met by providing users with a choice of alternative solutions. NOTE 3This principle is important for making solutions more usable for individuals with different sensory, physical and cognitive characteristics and capabilities. NOTE 4This principle advocates providing individualization capabilities rather than requiring users to use technical aids (e.g. Assistive Technologies). CMPT480/840Accessibility Principles 10
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Measuring S. for Individualization Effectiveness issues include: The individual items that are individualized The ability for the user to control / override any system-initiated individualizations The correspondence of the results of the individualization to the wants and needs of the user Efficiency issues include: Improvements in system performance resulting from individualizations The use of system-initiated in situations where it is suitable and aids the user The ease of the user to initiate / control / override the individualization activities Satisfaction issues include: User attitudes regarding the system serving their unique needs Increase / decrease in levels of user frustration with how the system operates CMPT480/840Accessibility Principles 11
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Suitability for Engagement An interactive system is suitable for the engagement when it motivates the user to choose to use it whenever it might be of assistance in performing the user's tasks. NOTE: While this was not proposed to the Guide 71 meeting The need for a similar principle was suggested to me by at least one delegate as a possible additional principle that might be suggested in the near future It is an existing ergonomic principle from ISO 14915-1 CMPT480/840Accessibility Principles 12
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Measuring Suitability for Engagement Effectiveness issues include: Users repeatedly choosing to use this interactive system from among a number of competing interactive systems. E.g. customers doing repeat business with an e-Commerce site. Efficiency issues include: The ratio of cost of retaining users to the cost of attracting new users Satisfaction issues include: Various measures of user experience CMPT480/840Accessibility Principles 13
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Interaction-focused principles emphasize the individual interactions (including the sharing of information content and functionality) Perceivability Understandability Controllability Reachability CMPT480/840Accessibility Principles 14
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Perceivability A system is perceivable if users can successfully recognize the various content and functions it presents. if users can sense the information and functionalities it presents. NOTE 1This principle depends on the ability of users to perceive information through different senses (e.g. visual, auditory, tactile, olfactory). NOTE 2This principle recognizes that making use of multiple senses can reinforce the perception. NOTE 3This principle is important to ensure that individuals with different sensory, physical and cognitive characteristics and capabilities can perceive information and functionalities in a wide variety of contexts of use. CMPT480/840Accessibility Principles 15
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Measuring Perceivability Effectiveness issues include: The recognition of content and controls needed to perform a given task The presentation of content and controls in a manner that can be perceived via multiple modalities Efficiency issues include: The speed of recognition of content and controls needed to perform a given task Satisfaction issues include: The satisfaction / frustration with being able to find the content / controls needed to perform a given task CMPT480/840Accessibility Principles 16
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Understandability A system is understandable if the meaning and the functionality of the content and the operations of the system are obvious to the user. if its information and functionalities are clear to the user. NOTE 1This principle is about correctly interpreting the meaning of what has been perceived. NOTE 2This principle recognizes that it is important for a solution to minimize the need to learn and to remember. NOTE 3This principle recognizes that where it is necessary to learn and to remember this should be as easy as possible. NOTE 4This principle recognizes that people with different cognitive and language characteristics and capabilities will have different needs in understanding the information and functionalities of the solution. CMPT480/840Accessibility Principles 17
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Measuring Understandability Effectiveness issues include: The ability of a user to utilize the system without the need for obtaining help. The frequency of needing to obtain help The ability to comprehend and operate according to the current state of the interactive system The ability of the user to comprehend and make use of content presented by the system Efficiency issues include: Time for the user to identify the interaction elements of the system to use for the next step in their interaction The frequency of making errors or slips due to misunderstandings Satisfaction issues include: The users' level of confidence in being able to interact with and make use of the content. CMPT480/840Accessibility Principles 18
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Controllability A system is controllable if the user is able to initiate and control the direction and pace of the interaction until the point at which the goal(s) has/have been met. if the user is able to initiate and carry out interaction(s) towards accomplishing the task. NOTE 1This principle depends on the ability of users to use different physical control mechanisms (e.g. touch, gesture, voice) to interact with the solution. NOTE 2This principle recognizes that providing a choice of physical control mechanisms and/or combinations of physical control mechanisms can improve controllability. NOTE 3This principle is important to ensure that people with differing sensory, physical and cognitive characteristics and capabilities can control functionalities in a wide variety of contexts of use. CMPT480/840Accessibility Principles 19
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Measuring Controllability Effectiveness issues include: The presence of controls that provide various types of controllability to users The ability of users to control all decisions made by the system The ability of users to change/reverse decisions after they have been made Efficiency issues include: The average number of actions required by a user to execute a range of control actions Satisfaction issues include: Comfort with the ability to control the system (as long as the complexity of this ability does not become overwhelming) The feeling that the system is there to serve the users rather than the users being there to serve the system CMPT480/840Accessibility Principles 20
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Reachability A solution is reachable if the user can physically access it to carry out the task. NOTE 1 This principle depends on the ability of users to approach the solution. This principle is being suggested to be added to the Guide 71 principles and is based onon "Size and Space for Ease of Use" from Design for all is only applicable to physical objects CMPT480/840Accessibility Principles 21
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Task-focused principles emphasize the ability for interactions to achieve intended accomplishments Suitability for the task /Usability Error avoidance Suitability for Learning CMPT480/840Accessibility Principles 22
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Usability A system is suitable for the task if it supports the user in the completion of the task with effectiveness, efficiency, and satisfaction. After much debate and without full unanimity the principle was renamed but retained the same wording A solution is usable if it supports the user in the completion of the task with effectiveness, efficiency, and satisfaction. New notes are to be created! CMPT480/840Accessibility Principles 23
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Measuring Suitability for the Task Effectiveness issues include: Having all the information and controls available to complete the task Being assisted by the system in completing the task correctly Avoiding situations that might lead to errors and providing extra assistance in situations that cannot be avoided Efficiency issues include: Avoiding excessive steps and distractions to be able to get the task accomplished as quickly and simply as possible Satisfaction issues include: Recognizing that the system can be applied to the task and trusting that it will get the task accomplished Feeling satisfied that steps are actually necessary and not a waste of your time CMPT480/840Accessibility Principles 24
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Error Tolerance An interactive system is error-tolerant if despite evident errors in input, the intended result may be achieved with either no, or minimal, corrective action by the user if despite predictable errors, the intended task can be achieved with either no, or minimal, corrective action by the user NOTE 1This principle recognizes that it is important to minimize all possible errors and their impact. NOTE 2This principle recognizes that the occurrence of errors can be particularly disturbing to some users, causing them to panic or respond in a manner that might lead to failure to complete the task. NOTE 3This principle recognizes that some people with differing sensory, physical and cognitive characteristics and capabilities can experience higher than usual occurrences of errors. CMPT480/840Accessibility Principles 25
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Measuring Error Tolerance Effectiveness issues include: The breadth/type of errors that are tolerated, corrected, etc. (a positive) The types of errors that are not tolerated (a negative) The frequency of errors that cause the system to fail Efficiency issues include: The cost of error tolerance measures vs. the costs produced by the occurrence of errors (this relates to the insurance value of providing error tolerance – it is not worthwhile to spend more to handle errors than the costs they create if they are not handled by providing error tolerance) Satisfaction issues include: The trust users will have in a system because they will know/believe that their actions will not cause the system to fail The freedom users will experience in trying different actions where they have confidence that they can recover from errors/slips CMPT480/840Accessibility Principles 26
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Suitability for Learning A system is suitable for learning if it provides support and guidance to the user when necessary before and during using the system After much debate and despite the importance of this principle to people with cognitive / learning disabilities this principle was deleted on the grounds of being being redundant with understandability and other principles being a special case of a task (even though suitability for the task was removed/renamed CMPT480/840Accessibility Principles 27
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Measuring Suitability for Learning Effectiveness issues include: The ability of the user to correctly perform a task immediately after accessing some form of learning-related guidance The ability of the user to correctly perform a task without first accessing some form of learning-related guidance Efficiency issues include: Minimization of the number of times the user accesses learning / relearning / help Minimization of the time spent learning / relearning / requesting help Decreases in the number of times / amount of time that the user access learning / relearning / help over an extended period of time Satisfaction issues include: The level of confidence users have with regards to their ability to use the system without the need of accessing learning-related guidance The level of mastery the users report having with regards to using the system CMPT480/840Accessibility Principles 28
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Task-focused principles Major changes were made to the task-focused set The generic Suitability for the task was renamed Usability Error avoidance was retained Suitability for Learning was deleted as being a special case of suitability for the task and understandability CMPT480/840Accessibility Principles 29
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System-focused Principles System-focused principles emphasize technical issues which could impact upon achieving accessibility Equitable use Interoperability Transportable without damage CMPT480/840Accessibility Principles 30
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Equitable Use A system provides equitable use if it accomplishes the same tasks for all users: in an identical manner whenever possible; in an equivalent manner when not. [wording not changed] NOTE 1This principle encourages the adoption of strategies (where an identical manner can serve all users) that limit the need for using technical aids (e.g. Assistive Technologies). NOTE 2This principle recognizes that there are circumstances (where an identical manner is not possible) that are appropriate for using technical aids (e.g. Assistive Technologies). NOTE 3This principle recognizes that the need to do extra, unnecessary work can make a task too difficult for some people with differing physical skills and capabilities. NOTE 4This principle is focused on minimizing any extra burdens of use on persons with differing sensory, physical and cognitive characteristics and capabilities. CMPT480/840Accessibility Principles 31
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Measuring Equitable Use Effectiveness issues include: The ratio of users contained within the user population that can use the interactive system without the need for Assistive Technology to the total number of users in the entire population that are served by the interactive system. Efficiency issues include: Various ratios of efficiency achieved by users (with characteristics representing extreme ranges within the user population) who use the interactive system without the need for Assistive Technology to the efficiency achieved by users with the same characteristics who use Assistive Technology with the interactive system Satisfaction issues include: The ratio of various satisfaction measures reported by a user (with characteristics representing extreme ranges within the user population) when using the interactive system without Assistive Technologies to those satisfaction measures reported when using Assistive Technologies CMPT480/840Accessibility Principles 32
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Interoperability A system provides robustness if it provides interfaces and functionalities to allow it to work with current and future assistive technologies. A solution provides interoperability if it provides interfaces and functionalities to allow it to work with technical aids (e.g. Assistive Technologies). NOTE 1This principle recognizes that while it is not feasible to make all solutions directly accessible to all people, the provision of interoperability can make it possible for persons with differing sensory, physical and cognitive characteristics and capabilities to use their technical aids (e.g. Assistive Technologies).to utilize the solution. CMPT480/840Accessibility Principles 33
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Transportable without Damage A system / information content is transportable without damage if after it is transported it includes all the content and functionality that it contained before being transport. After a little debate, this principle was deleted as not being general enough to apply to all types of solutions (systems, products, services, facilities, built environments) CMPT480/840Accessibility Principles 34
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Is that all there is??? While what you looked at were principles that were intended to be important to accessibility, there might be additional principles we should consider CMPT480/840Accessibility Principles 35
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