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Machine Learning for Computer graphics Aaron Hertzmann University of Toronto Bayesian.

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1 Machine Learning for Computer graphics Aaron Hertzmann University of Toronto Bayesian

2 Computers are really fast If you can create it, you can render it

3 How do you create it? Digital Michaelangelo Project Steven Schkolne

4 Two problems How do we get the data into the computer? How do we manipulate it?

5 Data fitting

6 Key questions How do you fit a model to data? –How do you choose weights and thresholds? –How do you incorporate prior knowledge? –How do you merge multiple sources of information? –How do you model uncertainty? Bayesian reasoning provides a solution

7 Talk outline Bayesian reasoning Facial modeling example Non-rigid modeling from video

8 What is reasoning? How do people reason? How should computers do it?

9 Aristotelian Logic If A is true, then B is true A is true Therefore, B is true A: My car was stolen B: My car isn’t where I left it

10 Real-world is uncertain Problems with pure logic Don’t have perfect information Don’t really know the model Model is non-deterministic

11 Beliefs Let B(X) = “belief in X”, B(¬X) = “belief in not X” 1.An ordering of beliefs exists 2.B(X) = f(B(¬X)) 3.B(X) = g(B(X|Y),B(Y))

12 Cox axioms R.T. Cox, “Probability, frequency, and reasonable expectation,” American J. Physics, 14(1):1-13, 1946

13 “Probability theory is nothing more than common sense reduced to calculation.” - Pierre-Simon Laplace, 1814

14 Bayesian vs. Frequentist Frequentist (“Orthodox”): –Probability = percentage of events in infinite trials Medicine, biology: Frequentist Astronomy, geology, EE, computer vision: largely Bayesian

15 Learning in a nutshell Create a mathematical model Get data Solve for unknowns

16 Face modeling Blanz, Vetter, “A Morphable Model for the Synthesis of 3D Faces,” SIGGRAPH 99

17 Generative model Faces come from a Gaussian Learning

18 Bayes Rule Often:

19 Learning a Gaussian

20 Maximization trick Maximize minimize

21 Fitting a face to an image Generative model

22 Fitting a face to an image Maximize minimize

23 Why does it work? p(x|model)

24 General features Models uncertainty Applies to any generative model Merge multiple sources of information Learn all the parameters

25 Caveats Still need to understand the model Not necessarily tractable Potentially more involved than ad hoc methods

26 Applications in graphics Shape and motion capture Learning styles and generating new data

27 Advanced topics Marginalize out some data Keep all uncertainty

28 Learning Non-Rigid 3D Shape from 2D Motion Joint work with Lorenzo Torresani and Chris Bregler (Stanford, NYU)

29 Camera geometry Orthographic projection

30 Non-rigid reconstruction Input: 2D point tracks Output: 3D nonrigid motion Totally ambiguous!

31 Shape reconstruction Least-squares version minimize

32 Bayesian formulation maximize

33 How does it work? Maximize Minimize (actual system is slightly more sophisticated)

34 Results Least-squares, no reg. Least-squares, reg. Gaussian LDS View 2 Input

35 Conclusions Bayesian methods provide unified framework Build a model, and reason about it The future of data-driven graphics

36 Background C. Bregler, A. Hertzmann, H. Biermann, CVPR 2000, “Recovering Non-Rigid 3D Shape from Image Streams” Non-rigid structure from motion

37 Background L. Torresani et al., CVPR 2001, “Tracking and Modeling Non- Rigid Objects with Rank Constraints” M. Brand, CVPR 2001, “Morphable 3D models from video”, “Flexible flow…” Loop –Track based on non-rigid SFM –Update non-rigid SFM based on tracking

38 Shape regularization

39 Our approach Learn Gaussian deformation PDF Simultaneously with reconstruction Similar to Cootes-Taylor, Vetter- Blanz, etc. Similar to factor analysis, PPCA, TCA

40 Factor analysis model Like factor analysis Use EM [ Ghahramani-Hinton, Roweis, Tipping and Bishop]

41 Temporal dynamics

42 Results

43


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