Download presentation
Presentation is loading. Please wait.
Published byAmi Welch Modified over 8 years ago
2
SIGGRAPH 2010 Interactive On-Surface Signal Deformation Tobias Ritschel 1 Thorsten Thormählen 1 Carsten Dachsbacher 2 Jan Kautz 3 Hans-Peter Seidel 1 1 Max-Planck-Institut Informatik 2 Karlsruhe Institute of Technology 3 University College London
3
Motivation
4
Arbitrary Signals on 2D Surfaces in 3D Surface signal
5
Shadow Signal Light Shadow
6
Edit Metaphor
7
Soft Shadow Signal Area light Soft Shadow
8
Global Illumination Signal Light Indirect light
9
Caustic Signal Light Caustic
10
3D Texture Signal Polka dots
11
Previous Work Appearance editing Colbert et al. 2006 Kautz et al. 2007 Anjyo et al. 2003 Todo et al. 2004 Light & Material Perception Fleming et al. 2003 Ramanarayana et al. 2005 Khan et al. 2006 Light editing Schöneman et al. 1993 Poulin et al. 1997 Pellacini et al. 2007 Obert et al. 2008
12
Previous Work Surface deformation Sumner et al. 2005 Botsch et al. 2005 Meshless deformation Igarashi et al. 2005 Müller et al. 2005 Schaefer et al. 2006 Sorkine and Alexa 2007
13
Previous Work Shadow & Reflection editing Ritschel et al. 2009 Kerr et al. 2010 Obert et al. 2010 Parametrization Tzur and Tal 2008 Ischreiner et al. 2004 Schmidt et al. 2006
14
Our Approach location deformed location : shading at location radiance : shading at deformed location radiance
15
Our Approach
16
Shadow Signal (3D Deformation) Light Shadow
17
Solver Deformation points
18
Solver Step 0
19
Solver Step 1
20
Solver Step 2
21
Solver Step 3
22
Objective Function is evaluated in parallel on the GPU
23
Objective: Maintain Distance
24
Objective: Stay on Surface
25
Distance Field
26
Energy: Handles
27
Multi-Resolution Approach Level 2 Level 1 Level 0
28
Splatting deformed point undeformed point positional term (3D position) Gaussian fall-off
29
Splatting
30
Results: 3D Texture
31
Results: Indirect Light
32
Results: Caustic
33
Results: Difficult Topology
34
Results: Sketching
35
Results: Dynamic Shadow Caster
36
Results: Different Signals select signal here
37
Conclusion Interactive on-surface signal deformation allows different kinds of shading signals to be deformed on a surface
38
Limitations and Future Work Perceptual bounds for edits Edits on deforming object Higher-dimensional (4D) editing of light transport
39
Thank you! Makoto Okabe Michael Wand Martin Bokeloh Elmar Eisemann Zhao Dong Robert W. Sumner Jovan Popovic Stanford 3D Scanning Repository Initial ideas Internal review Discussions Animal animation 3D models We would like to thank…
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.