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Exploring Digital Storytelling. HAVE A GO! Agenda The power of Stories Digital Storytelling  Break Tools and Techniques Capturing the process  Lunch.

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Presentation on theme: "Exploring Digital Storytelling. HAVE A GO! Agenda The power of Stories Digital Storytelling  Break Tools and Techniques Capturing the process  Lunch."— Presentation transcript:

1 Exploring Digital Storytelling

2 HAVE A GO!

3 Agenda The power of Stories Digital Storytelling  Break Tools and Techniques Capturing the process  Lunch Practical considerations Finding Materials  Break Assessment Final Activity

4 THE POWER OF STORIES

5 Where do you find stories?

6 Stories “Stories are about how we experience things and not about how things actually are.” “We remember stories with ease and struggle to make sense of abstractly presented facts and figures” Dr Chris McKillop (2004)

7 Stories Narrative (strong vs weak) Meaning Shared Emotional aspect

8 Creating stories Tricks for creating narrative: Opening Trigger Development Climax Resolution

9 DIGITAL STORYTELLING

10 Digital Storytelling Amalgamation of digital media to tell a story Not actually about “digital”

11 Uses for Storytelling Education Publicity and Marketing Public Engagement Personal Reflection Recreation

12 Teaching and Learning Pedagogy Engagement Inclusion Planning Collaboration Reflection

13 Examples Literature Studies Science Medicine Mathematics Humanities Reflective Learning Research and Projects

14 TOOLS AND TECHNIQUES

15 Technology Video Tools ◦ Photostory, iMovie, Animoto, Flixtime, Jaycut Collaborative ◦ Voicethread, Google Docs, Social ◦ Storify Audio ◦ Audacity, Myna, Garageband, Audioboo Location driven ◦ Google Earth, @Trip What about gaming?

16 Hands-on Animoto Voicethread Myna

17 Have a go!

18 Going mobile Sounds and images Putting together stories

19 CAPTURING THE PROCESS

20 Capturing the Process Planning Citations Critical Commentary Reflections

21 Explore…

22 PRACTICAL CONSIDERATIONS

23 Things to be aware of Technical Legal Teaching & Learning Creative

24 Technical Considerations Do I need to choose at all? Online or offline? Working with media files

25 For more information

26 GATHERING MATERIALS

27 What is the Creative Commons? Attribution Non-commercial Non-derivative Share-alike

28 Sources Creative Commons sites Google Images (advanced search) Creative Archive License ◦ OU ◦ BFI British Universities Film & Video Council

29 ASSESSMENT

30 Assessment Project Planning Evidence of storyboard, critical evaluation, mapped to assessment framework Story Success of the story, evidence of reflection against assessment criteria Media Application Appropriate use of media, image selection Literacies Blend of different literacies Technical Delivery Length of story, sound, music Flow, organisation and pacing Is the story well organised? Creativity Evidence of originality (to student) Emotional impact Evidence of personal engagement with the story Citations, permissions Permissions obtained, correct citations Academic Understanding How well the story meets the academic goals from Gravestock P, and Jenkins, M (2009) Digital Storytelling and it’s pedagogical impact, York, HEA (after Ohler)

31 Assessment Opportunities Difficulties Peer Review Creating Rubrics ◦ Rubistar Rubistar

32 With that in mind…

33 References McKillop, C (2004) ‘Stories about…Assessment: supporting reflection in art and design higher education through online digital storytelling’, paper presented at International Narrative and Interactive Learning Environments Conference (NILE, 2004), Edinburgh, Scotland


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