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1 © 2014 | Prof. Dr. Jan Marco Leimeister Universität Kassel | FG Wirtschaftsinformatik Serious Game Development for Educators – A Serious Game Logic.

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Presentation on theme: "1 © 2014 | Prof. Dr. Jan Marco Leimeister Universität Kassel | FG Wirtschaftsinformatik Serious Game Development for Educators – A Serious Game Logic."— Presentation transcript:

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2 1 © 2014 | Prof. Dr. Jan Marco Leimeister Universität Kassel | FG Wirtschaftsinformatik Serious Game Development for Educators – A Serious Game Logic and Structure Modeling Language Niroshan Thillainathan & Jan Marco Leimeister Information Systems, Kassel University, Germany EDULEARN14: 6th annual International Conference on Education and New Learning Technologies Barcelona, Spain

3 2 © 2014 | Prof. Dr. Jan Marco Leimeister Serious Gaming Presentation of learning objectives in a game-like environment Tight connection of education to computer game playing Involvement of players in the game world Keeping the player’s motivation at a high level (Brennecke and Schumann 2009) Higher motivation to play  Higher learning success (Pivec 2007) Serious games can be an effective tool to transmit educational content

4 3 © 2014 | Prof. Dr. Jan Marco Leimeister Serious Games Development Problems Existing Serious Games are either too specific or too generic Educators have lack of programming knowledge and game design skills  Unable to develop Serious Games No standardizations or frameworks Challenge: How to enable non-technical domain experts, i.e. educators, to develop their own serious games

5 4 © 2014 | Prof. Dr. Jan Marco Leimeister Development of Serious Games Coordinated effort of multiple experts required – educational content has to be selected and prepared – game elements have to be identified and selected – educational content and game elements have to be combined and implemented in a computer game  A domain specific modeling language for serious games

6 5 © 2014 | Prof. Dr. Jan Marco Leimeister Model-Driven Engineering Technique aiming at automated generation of Software from Models – Domain Specific Modeling Languages(DSML) – Code Generator Definition of DSML: – A computer programming language of limited expressiveness focused on a particular domain

7 6 © 2014 | Prof. Dr. Jan Marco Leimeister Literature Review & Requirements Analysis CategoryInfluencing factor 1. Learning Learning objectives Didactical model or approach Transfer of learned skills Situated and authentic Learning 2. Restriction User freedom Learner control Rules 3. CommunicationCommunicate with environment 4. Assistance Intermittent and immediate feedback Assessment and measurement of progress Rewards and achievements Help and support 5. Game Goal Solvable Problems Clear and understandable problems 6. Adaptation Accommodating learner's styles Adjust to skill of the player Challenging with ideal amount of difficulty 7. Representation Multimodality Immersion Curiosity and Surprise Identity Objects and characters Virtual world and location

8 7 © 2014 | Prof. Dr. Jan Marco Leimeister Serious Game Logic and Structure Modeling Language (GLiSMo) Serious Game Structure Model – How is the game built? What are the components of the game? Which objects, characters etc. are in the game? Serious Game Logic Model – What is the logic/behaviour of the game? What happens if action X is executed? What tasks have to be solved?

9 8 © 2014 | Prof. Dr. Jan Marco Leimeister A Multiple-Choice Learning Scenario – Structure

10 9 © 2014 | Prof. Dr. Jan Marco Leimeister A Multiple-Choice Learning Scenario – Logic

11 10 © 2014 | Prof. Dr. Jan Marco Leimeister Universität Kassel | FG Wirtschaftsinformatik Serious Game Development for Educators – A Serious Game Logic and Structure Modeling Language Niroshan Thillainathan & Jan Marco Leimeister Information Systems, Kassel University, Germany EDULEARN14: 6th annual International Conference on Education and New Learning Technologies Barcelona, Spain


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