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Computer Graphics Prof. Muhammad Saeed
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Hardware I Computer Graphics
Introduction & Hardware 1 August 1, 2012
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Introduction Computer Graphics
1. Hardware i. Graphic Cards ii. Display Devices iii. Printers and Plotters iv. Processors 2. Software i. Applications (Maya, 3DS Max, Photoshop, Flash, AutoCad, Matlab, etc. ) ii. Programming a) Visual C++, Java, C# b) OpenGL c) DirectX d) WPF
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Mathematics for Graphics
Introduction Computer Graphics Mathematics for Graphics i. Vectors ii. Matrices iii. Geometry and Trigonometry iv. A little Calculus 4. Applications and uses Nearly every field of science, technology and arts, particularly ,computer vision,designing, entertainment, education, training, simulation, image processing, movies, multimedia, etc.
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Introduction Computer Graphics
5) Books i) Computer Graphics using OpenGL by Francis Hill Jr. and others ii) OpenGL Programming Guide by Dave Shreiner, Mason Woo, others. 4th Edition iii) 3D Computer Graphics by Alan Watt iv) Mathematical Elements for Computer Graphics by David F. Rogers and J. Alan Adams v) Computer Graphics Principles & Practice by Foley, Van Dam and others 5
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CRT and Graphic Card Basics
Hardware I Computer Graphics CRT and Graphic Card Basics 6
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Display Device, CRT (Cathode Ray Tube)
Hardware I Computer Graphics Display Device, CRT (Cathode Ray Tube) August 1, 2012
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Graphic Card (Simplified)
Hardware I Computer Graphics Graphic Card (Simplified) August 1, 2012
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Graphic Card (Simplified)
Hardware I Computer Graphics Graphic Card (Simplified) August 1, 2012
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Color Display Device, CRT
Hardware I Computer Graphics Color Display Device, CRT Phosphors: ZnS:Ag, Y3Al5O12:Ce, and Y2SiO5:Ce. ZnO, Cd:ZnS, Y2O2S:Eu B G R August 1, 2012
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Display Device & Graphic Card
Hardware I Computer Graphics Display Device & Graphic Card X Y Graphic Card Simplified August 1, 2012
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Hardware I Computer Graphics
End Hardware 1 August 1, 2012
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