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Designing a Theme Park Principles of Hospitality & Tourism

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Presentation on theme: "Designing a Theme Park Principles of Hospitality & Tourism"— Presentation transcript:

1 Designing a Theme Park Principles of Hospitality & Tourism
Resource: Totally Fun Company

2 Multi-Step Process Feasibility study Concept development
Themed architectural design Project management

3 1. Feasibility Study Main Goals Determine size of the park
How big? Determine investment level needed How much?

4 Feasibility Study Study the market’s demographics
Analyze current business trends Evaluate the competition Determine the theme Determine the facility size

5 Feasibility Study Establish operating budgets Predict attendance
Predict guest per capita spending Determine return on investment

6 2. Concept Development Brainstorm ideas for attractions, restaurants, stores, branding concepts. Select intellectual property, such as books, films, TV shows, music, etc. Develop sub-themes or “lands” Develop main attractions of “lands”

7 Make sketches and storyboards.
Develop master plan. Include map, layout, landscaping, graphic style, rides, shows, food-service areas, retail, guest services, public areas. Make sketches and storyboards.

8 Two Popular Park Layouts
1. The Loop Developed by Randy Duell for Six Flags Over Texas Most common layout Big promenade that circles the park Never get lost; you are always somewhere on the loop.

9 Two Popular Park Layouts
2. Icon Design Philosophy Big visual landmark Pulls you through the park Disney approach

10 Park Lay Out - Disney Approach
Mickey’s 10 Commandments Know your audience Wear your guest’s shoes Organize the flow of people and ideas Create a “come to me” Communicate with visual literacy

11 Mickey’s 10 Commandments
Avoid overload Tell one story at a time Avoid contradiction For every ounce of treatment, provide a ton of fun. Keep it up

12 3. Architectural Design Architecture is “Part of the Show.” It should make the guest want to return. Just being there should be fun! Make architectural drawings, 3-D renderings, arial views

13 Ride Design Don’t just create rides, create adventures.
Click on each of the rides

14 Live Shows/Special Events
Entertaining Interactive Talent Filled

15 Stunt Shows Special effects Feel the action Close to the audience

16 4. Project Management Oversee the actual construction of the park.


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