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Published byShanna McLaughlin Modified over 8 years ago
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Matthew van Cittert Supervisor: Prof. Shaun Bangay A second look at the “glorified text-editor”
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The Problem New features but old, unchanging design Large projects become difficult to manage Netbeans DelphiVisual StudioCodeBlocks
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Other approaches Focus on method implementation Visual Studio Class Diagrams Tinkertoy - LISP MapZone - Graphics
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A New Approach Average program – bunch of classes Organised as trees Lots of them A new representation Options Minimap Interface
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Demo OptionsMinimap Interface – Scrolling window
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Solving the Problem Zoom Overview Minimap, scrollmap Get around quickly Spatial awareness
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Solving the Problem 2 Text windows Separate code and comments Edit methods side by side Single workspace Avoid digging through files Code tour Interactive animated documentation
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Making it go - Parser Five Tools Base: Match a string Base: Match from a set of characters Repeat: Match scanner a given number of times List: Match all scanners in a serial list Option: Match one scanner from a list of scanners Callbacks pre- and post-processing what to do when a match is found
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Intermediate format Classes to describe code Filled out by parser callbacks Converters can render these back as text Other unimplemented ideas Use a database or ontology Query code (SQL or a reasoner)
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Interface Series of components Plug into one another Zooming Scrolling Moving Resizing Layout manager to arrange classes Trees with GUI frontends.
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Evaluation Comparison Project interface Traditional IDEs Methods of comparison User study Cognitive walkthrough Predictive evaluation Heuristic evaluation
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Predictive Evaluation Can tasks be completed faster? Decompose tasks Open files Scroll to point of interest Type keywords Select class from classview Move, cut, paste Preliminary results
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Heuristic Evaluation Is it easier to use? Gerhardt-Powals (1996) Automate unwanted workload Fuse data (high level summaries) Use aids to interpretation (metaphors) Group data meaningfully Include only relevant information
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Conclusions & Questions Room for improvement of traditional IDEs Most existing solutions focus on method implementation Interfaces used in strategy games pose a potential solution easier to use more efficient navigation more effective documentation
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