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Published byLaurence Tate Modified over 9 years ago
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Export & Publish a Universal Windows Platform App @shahedC WakeUpAndCode.com
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a. Search for “developer mode” or “developer features” b. Enable “Developer mode” option
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a. Click File, then Build Settings… b. Next, click Player Settings… c. Enter game details
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a. Click File, then Build Settings… b. Select Windows Store c. Select: SDK: Universal 10 UAP Build type: XAML D3D optional d. Optional: Unity C# Projects Development Build Autoconnect Profilder
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Create new folder for build and select it
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a. Change platform to x86 or x64 b. Click Build Solution (F6) e. Verify “Build Succeeded” c. Allow package restore… d. Run it!
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a. Right-click project in Solution Explorer b. Then click Store “Associate App with the Store” in popup menu
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Identify placeholder images to replace
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a. Right-click project in Solution Explorer b. Then click Store Create App Packages… in popup menu
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Step through dialogs, then launch WACK If FAILED, fix issues and repeat. If PASSED, proceed to next step.
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a.Go to: dev.windows.com b. Click on Dashboard c. Start your submission
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b. Upload packages here a. Edit game info c. Submit to the Store!
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