Download presentation
Presentation is loading. Please wait.
Published byEmmeline Webb Modified over 9 years ago
1
MULTIMEDIA INSTRUCTIONAL TECHNOLOGY (MIT)
2
“ Multimedia” - To communicate in more than one way including: text graphics sound motion (http://www.uncg.edu/irc/mm/defined/defined.htm)
3
BASIC EQUIPMENT Data projectorDigital camera Scanner Computer
4
INSTRUCTIONAL USES OF MT
5
Examples –Hardware: data projector –Software: PowerPoint To convey information
6
Examples –computer - e-mail, message boards, “chat” programs –conferencing - video, audio To communicate
7
Examples –computer (e.g., Internet, various databases) –video-conference (e.g., guest speakers) To provide access to information information
8
Examples –computer simulation programs such as are used in pilot and/or military training –video games To simulate reality
9
Examples –an online, video or audio conferencing course versus a correspondence distance education course –an interactive educational software program or online activity versus paper and pencil tasks To make learning more interactive more interactive
10
Examples –administrative support such as word processing, desktop publishing, spreadsheet computer programs –“assistive” technologies to help students with learning disabilities As a support tool
11
To present material To communicate To provide access to information To simulate reality To make learning interactive As a support tool Summary
12
MODES OF MT USE
13
Technology is only used to support a course e.g., course outline, assignments, etc., are contained on a web site and e-mail is used for messages between instructor-student and/or student-student, but all material is delivered in the classroom Adjunct Mode
14
MT is used to partially deliver course material outside of the classroom e.g., a course in which there is a mix of in-class and online sessions Mixed Mode
15
Course material is fully delivered outside of the classroom –e.g., an online, video/audio- conference course Full Mode
16
Benefits and Drawbacks of Using MT
17
Multisensory (e.g., overhead projector versus SMART board) Material can easily and quickly be changed, rearranged (e.g., word processing) Ease and speed of access to vast amounts of information (e.g., Internet) Interactive in nature Increased access and convenience for adult learners (e.g., online learning) Material is easily stored (i.e., CD’s versus filing cabinets) Benefits
18
Requires varying degrees of technical knowledge to operate Financial - initial cost, maintenance, replacement Fallible - electronic so depends on power source, prone to “glitches” Access - how much equipment/software is there and when is it available? Loss of personal attention and face-to-face interaction Tendency to focus on ‘glitz’ versus substance Information overload Drawbacks
19
Cost –financial (initial and ongoing cost of hardware, software, training and technical support) –time and energy to learn and use MT Reliability and availability of hardware, software and technical support Accessibility Quality of teaching and learning Comfort level of students and instructors Training - initial and ongoing Considerations
20
KISS (keep it simple Sam!) Take it slowly Aim for substance versus glitz Expect, accept and plan for technical glitches Getting Started
21
Check equipment ahead of time Don’t rely solely on technology Have access to technical support Practise, practise, practise! Have a Plan “B” Let learners know there may be “glitches” Planning for “Glitches”
22
Three basic goals: –develop a technology plan –learn the technology –use the technology to learn Planning
23
Return to Module 1
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.