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K.Ingram 1 Sept 2007 Agile Software Development. K.Ingram 2 Sept 2007 Contents Agile Software Development: 1.What is it? 2.Agile’s Values, Principles,

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Presentation on theme: "K.Ingram 1 Sept 2007 Agile Software Development. K.Ingram 2 Sept 2007 Contents Agile Software Development: 1.What is it? 2.Agile’s Values, Principles,"— Presentation transcript:

1 K.Ingram 1 Sept 2007 Agile Software Development

2 K.Ingram 2 Sept 2007 Contents Agile Software Development: 1.What is it? 2.Agile’s Values, Principles, Practices 3.The Spiral Life Cycle 4.Agile Methodologies 5.Managing an Agile Project

3 K.Ingram 3 Sept 2007 What is Agile Development? A concept of lightweight process i.e. avoiding unnecessary overheads Aims to avoid some of the pitfalls in software development whilst achieving good results It is a further step forward from Rapid Applications Development (RAD)

4 K.Ingram 4 Sept 2007 Rapid Applications Development NOT a methodology – an approach that includes user-centred design DSDM is one methodology recognises the 80:20 rule (Pareto’s Law) Phases of RAD: –Requirements planning –User design –Construction –Cutover

5 K.Ingram 5 Sept 2007 The phases of RAD User design JAD workshop Prototyping CASE Requirements planning JRP workshop Cutover Construction Prototyping CASE KEY Phases Techniques Tools

6 K.Ingram 6 Sept 2007 RAD: pros and cons avoids specification becoming out of date before implementation Allows speedy implementation of at least some parts of system helps meet user’s requirements  Needs good staff – highly skilled and highly focused and able to work under pressure Needs a range of good software development tools Difficult for loosely- scoped projects

7 K.Ingram 7 Sept 2007 Agile: In General terms… As guidance, it has sets of –Values –Principles –Practices Recognises the 80:20 rule (Pareto’s Law)

8 K.Ingram 8 Sept 2007 The Agile Values “While there is value in the items on the right, we value the items on the left more. Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan” [http://agilemanifesto.org/] See also: http://www.ambysoft.com/essays/agileManifesto.html

9 K.Ingram 9 Sept 2007 The Agile Principles See http://agilemanifesto.org/principles.html http://agilemanifesto.org/principles.html They include –Deliver working software frequently… –Welcome changing requirements… –Business people and developers must work together daily… –…..

10 K.Ingram 10 Sept 2007 The Agile Practices for Modeling(1) A range of stakeholders to be actively involved in decision-making and prioritizing Use the appropriate artifact(s) (i.e. technique(s)) Anyone can work on any part of any model As the model is created, consider how each aspect can be tested Create different models (e.g. requirements, essential use case, etc) in parallel to get different perspectives Work on another artifact when you get stuck with 1 Keep contents of models as simple as possible (whilst being extensible)

11 K.Ingram 11 Sept 2007 The Agile Practices for Modeling(2) Keep the models clutter-free Make models available for others to see Model in small rather than large increments Model as a team where there is a core set of models needed for understanding Prove the model will work by coding it and testing it – use iterations Use the simplest tools depending on the purpose of the artifact e.g. whiteboards, post-it notes as well as software modeling tools

12 Agile Model Driven Develpment K.Ingram 12 Sept 2007 [www.agilemodeling.com]

13 K.Ingram 13 Sept 2007 Some Agile Methodologies (in no particular order) 1.SCRUM 2.DSDM 3.eXtreme Programming

14 K.Ingram 14 Sept 2007 SCRUM www.controlchoas.com/APMG_files/slide0202.htmwww.controlchoas.com/APMG_files/slide0202.htm [8/8/02]

15 K.Ingram 15 Sept 2007 eXtreme Programming Based on the Values of –simplicity, –communication, –feedback, –courage, –humility. See also: http://www.extremeprogramming.org/index.html

16 K.Ingram 16 Sept 2007 DSDM Tested prototype Tested product User functionality Non- functional requirements

17 K.Ingram 17 Sept 2007 DSDM Project management Estimating Timeboxing Configuration management Testing Quality Assurance Roles and Responsibilities Team structure Tool environments Risk management Building for maintainability DSDM covers all parts that standard methodologies cover:

18 K.Ingram 18 Sept 2007 Managing an Agile Project 1.Present a vision 2.Nurture resources to do the ‘best possible’ 3.Remove obstacles 4.Let the team get on with it New techniques (e.g. burn-down charts) may be used

19 K.Ingram 19 Sept 2007 Agile Project Plan Vision: what the business operation will look like Identify business, functional and technical architecture Who will do the development? Identify product releases, milestones and ‘sprints’ Return on Investment: what benefits will there be and how will they be assessed

20 K.Ingram 20 Sept 2007 Summary Agile development uses a lightweight, iterative approach Agile’s Values, Principles, Practices support the concept of ensuring skilled and motivated staff have the information, the tools and the space to get on with it It is based on The Spiral Life Cycle Agile Methodologies include SCRUM, DSDM and XP Managing an Agile Project still requires identification of milestones and releases, monitoring of progress and quality, but a new approach is required.

21 K.Ingram 21 Sept 2007 Agile References http://agilemanifesto.org/ http://www.agilealliance.org/ http://www.agilealliance.org/library list of categories of articles **http://www.agilealliance.org/library http://www.methodsandtools.com/mt/download.php?sum mer07http://www.methodsandtools.com/mt/download.php?sum mer07 http://www.methodsandtools.com/PDF/mt200702.pdf esp the 2nd paper ‘What’s wrong with Agile methods: Some principles and values to encourage quantification’http://www.methodsandtools.com/PDF/mt200702.pdf http://www.controlchaos.com/about about SCRUM **http://www.controlchaos.com/about www.extremeprogramming.org


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