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THE REASON YOU MIGHT ACTUALLY WANT TO LEARN THIS STUFF BY CHRISTINE LAUBER Geometry and Matrices Hands On Activity.

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Presentation on theme: "THE REASON YOU MIGHT ACTUALLY WANT TO LEARN THIS STUFF BY CHRISTINE LAUBER Geometry and Matrices Hands On Activity."— Presentation transcript:

1 THE REASON YOU MIGHT ACTUALLY WANT TO LEARN THIS STUFF BY CHRISTINE LAUBER Geometry and Matrices Hands On Activity

2 National Standards Materials Geometry 9 – 12 Apply transformations and use symmetry to analyze mathematical situations Apply transformations  understand and represent translations, reflections, rotations, and dilations of objects in the plane by using sketches, coordinates, vectors, function notation, and matrices;  use various representations to help understand the effects of simple transformations and their compositions. Numbers and Operations 9 – 12 Understand meanings of operations and how they relate to one another Understand meanings  develop an understanding of properties of, and representations for, the addition and multiplication of vectors and matrices; Compute fluently and make reasonable estimates Compute fluently develop fluency in operations with real numbers, vectors, and matrices, using mental computation or paper-and-pencil calculations for simple cases and technology for more-complicated cases. Quarter size sheets of graph paper Graphing calculator Computer Animation Activity Packet PowerPoint presentation with examples Computer Animation

3 First cartoons were all produced by hand.  Each slight movement required a new picture to be drawn. Today, computers have taken over!? Can you name some of the computer animated films you have seen?

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5 What are the components of motion? Think of how we move shapes on the Cartesian Plane. Translation Rotation Reflection Dilation

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8 My matrix looks like this. In order to create the picture in my TI calculator, I need to translate my matrix into L1 and L2.

9 Reflects over the y-axisReflects over the x-axis

10 Rotates counterclockwise 56 ° Reflects over the y = x axis

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12 Now, change your image to a 3xn matrix by adding a last row of all 1’s

13 Slides 2 to the right Slides 2 down

14 Slides 2 right and 3 down Reflects over the y = x axis then slides 2 right

15 What about rotating the image? Who thinks they have an idea of how to rotate the image? Cos (5) -Sin (5) Sin (5) Cos (5) -2.6896, 1.9924,.8716, -5.9772 7.7952,.1743, -9.9619, -.5229 -.5804, 1.9696, -1.7365, -5.9088 8.2258, -.3473, -9.8481, 1.0419 Cos (10) Sin (10) -Sin (10) Cos (10)

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