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Published byAmos Ward Modified over 8 years ago
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Project 1: Animation System Assigned: 01/17/06 Due: 01/31/06
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Project description Hierarchical modeling Use OpenGL code to build a model of your own design Keyframe animation system Implement three types splines to animate your model
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Skeleton code Modeler View vs. Curves View Graph Widget Interface How to integrate with my model? just add replace robotarm.cpp with your model build a simple testing model first just to see if it works
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Requirements Bezier curve Splice Bezier curves together with C0 continuity B-spline Catmull-Rom splines C2-interpolating splines (optional)
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Where should I put things? For each type of splines, create a subclass that inherits from CurveEvaluator Bezier B-spline Catmull-Rom Implement virtual function evaluateCurve() for each subclass In GraphWidget class Change the skeleton to call your new constructors in the GraphWidget class.
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Extra Credit ideas Tension control for Catmull-Rom D n = 1/2(C n+1 – C n-1 ) Allow control points to have C 0, C 1, or C 2 continuity This can be VERY helpful in creating a good animation
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Extra Credit ideas “ wrapping ” the animation You can implement “ wrapping ” feature to ensure C0 continuity between the end and the beginning of the animation Add more control points without changing the curve This feature is important when you want to refine your animation in a localize region
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Extra Credit ideas Adaptive Bezier curves Use divide-and-conquer algorithm to display the Bezier curves, rather than sampling at some arbitrary interval Use GUI to visualize the change of parameters Implement a C2-interpolating curve There is already an entry in the drop-down menu Allow the user to specify the derivatives of the two endpoints of your C2-interpolating curve
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Extra Credit ideas Procedural modeling Use procedural algorithm (such as L-systems) to generate all or part of your model Refine Catmull-Rom splines Use the two “ inner ” Bezier control points as the handles of Catmull-Rom splines Provide GUI to manipulate the control points and the handles
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Extra Credit ideas Selecting body parts Implement GUI so that you can click on part of your model to select its animation curve Speed control Implement “ ease-in-ease-out ” principle by manipulating the speed control curve Adding more features to the UI If there ’ s anything you don ’ t like about the UI, change it!
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Extra Credit ideas Talk to me first if you want to implement these features Quaternion rotation Motion wapring Subdivision surfaces
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Animating well vs. well … just animating Timing! Timing is VERY, VERY important Consider timing before you bother to get specific about joint rotations or object positions
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Animating well vs. well … just animating Good timing
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Animating well Music! Sound and music can greatly enhance the cohesion of your artifact If your artifact idea includes a theme or stylization, it can be very effective to time your animation with events in the theme music. Good sound
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Animating well Light! Like sound, light is VERY VERY important compositionally Anything you can do to be creative with lighting will help Light vs. No light
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Creating Your Artifact Choice of curve types I recommend Bezier curves. Why? Recall the animation of a bouncing ball When the ball hits the ground, the curve describing its position should have a C 1 discontinuity Without C 1 discontinuity here, the animation will look wrong Catmull-Rom is usually the preferred curve choice … but unless your project supports the option to add C 1 discontinuity at will, you might find yourself trying to fight the Catmull-Rom to create pauses and other timing goodies
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Creating Your Artifact Compositing Recommended that you break your intended artifact up into shorter clips combining them all in the end. This will make your life easier for many reasons: Splitting up work is straightforward Changing camera angles is GOOD for a composition You can incrementally complete your artifact Download a trial of Adobe Premiere Play around with it, check the website for some details on how to use it. The user interface is pretty intuitive.
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Any Questions?
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