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© 2012 Autodesk MA3848-L - Animation of Autodesk® Inventor® Assemblies Using Autodesk 3ds Max® Design Steven Schain Autodesk Certified Instructor.

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Presentation on theme: "© 2012 Autodesk MA3848-L - Animation of Autodesk® Inventor® Assemblies Using Autodesk 3ds Max® Design Steven Schain Autodesk Certified Instructor."— Presentation transcript:

1 © 2012 Autodesk MA3848-L - Animation of Autodesk® Inventor® Assemblies Using Autodesk 3ds Max® Design Steven Schain Autodesk Certified Instructor

2 © 2012 Autodesk Class Summary Autodesk Inventor® is a great tool for building complex mechanical assemblies, and Autodesk 3ds Max design® is a great tool for generating visually stunning rendered animations. This class represents the fusion of the two programs and covers topics related to the animation of Inventor assemblies using Autodesk 3ds Max Design®. Designers will learn how to import an Inventor assembly that is going to be used for animation. They will learn strategies for building a hierarchy based on the animation requirements for the imported models. The class will step through the process of creating keyframe animation of specific moveable parts. Finally, attendees will learn the tools available for editing keyframes and tweaking the overall look and timing of the animation. To complete the process, attendees will learn how to configure and render an image sequence for final output using mental ray®.

3 © 2012 Autodesk About the Speaker  Trainer / Instructor  Teaching 3ds since 3D Studio DOS Release 3.  Autodesk Certified Instructor since 1998.  Trainer - Spectralight Images, LLC (3ds Max / Maya)  Author  Autodesk Fundamentals Courseware  CAD Learning online 3ds Max courseware  Co-developer of Autodesk’s 3ds Max Fundamentals Standards  Co-developer of Autodesk Certified Instructor Program  www.the3dprofessor.com

4 © 2012 Autodesk Introduction This course will cover:  Importing Autodesk Inventor® assemblies  Setting up a model for animation  Simple IK setup  Tips for animating hierarchies.  Animation timing using the Curve Editor  Setting up Mental Ray for rendering a sequence

5 © 2012 Autodesk Learning Objectives At the end of this class, you will be able to:  Import an Autodesk Inventor® model  Create a hierarchical structure suitable for animating  Integrate IK into a 3ds Max Design assembly  Animate using keyframe animation  Edit keyframes to control the animation timing  Render the animated sequence using mental ray

6 © 2012 Autodesk Import an Inventor model into 3ds Max Design

7 © 2012 Autodesk Importing Autodesk Inventor® Assemblies

8 © 2012 Autodesk Importing Inventor Assemblies  Type of imported object  Body Object  Mesh Object  Assembly Options  Duplicate parts  Layers  Merge/Replace  Merge with current scene  Create new scene

9 © 2012 Autodesk Importing Inventor Assemblies  Material options  Import materials from Inventor  Assign sub-object material ID’s  Mesh resolution  Adjust mesh density  Vertical direction  Set X, Y or Z as up

10 © 2012 Autodesk Importing Inventor Assemblies

11 © 2012 Autodesk Create a hierarchical structure for animation

12 © 2012 Autodesk Organizing Objects  What are the animation needs?  Methods of scene organization  Grouping objects  Creating animatable hierarchies  Using Dummy objects  Using Colors

13 © 2012 Autodesk Integrating IK Chains

14 © 2012 Autodesk Adding Bones  Where are Bones required?  Adding Bones  Aligning and sizing Bones

15 © 2012 Autodesk Assigning IK  Inverse Kinematics  Assign HI solver

16 © 2012 Autodesk Creating keyframes to Animate the Assembly

17 © 2012 Autodesk Animation Setup  Setting animation options  Frame Rate  Length

18 © 2012 Autodesk Creating Keyframes  Animating the Dummy object  Setting Keyframes  Turning the slicer blade  Creating rotation animation

19 © 2012 Autodesk Edit keyframes to control the animation timing

20 © 2012 Autodesk Editing Keyframes  Using the Curve Editor  Adjusting the Slicer motion  Work in time and space  Retime motion keyframes

21 © 2012 Autodesk Editing Keyframes  Modify slicer blade animation  Out of Range curve for continuous rotation

22 © 2012 Autodesk Render the animated sequence using mental ray

23 © 2012 Autodesk Configure the Rendered Environment  Setting up an environment  Adding a Floor  Configuring lighting  Add a camera  Use a preset scene  Adjust Exposure control  Do you want to change the materials?  Reuse Autodesk Inventor® materials

24 © 2012 Autodesk Mental Ray Configuration  Configure Mental Ray parameters  Sampling quality  Final Gather Quality  Rendered image size  Set a sequence length  Render the scene

25 © 2012 Autodesk Autodesk, AutoCAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list of all other trademarks mentioned in the material] are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2011 Autodesk, Inc. All rights reserved.


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