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Published byJennifer Robbins Modified over 8 years ago
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Procedural Modelling of Plant Scenes Presented by: Kim R 2 Supervisors:Shaun Bangay Adele Lobb A research project for Computer Science Honours 2004
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Project Aims Model a forest scene –Procedural modelling –L-Systems
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Forest Scenes - Issues Many different tree species present
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Forest Scenes - Issues Variation within each species
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Forest Scenes - Issues Interaction: Symbiosis
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Interaction: Competition Forest Scenes - Issues
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Varying detail level depending on distance from viewer
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Solution L-Systems Procedural Modelling
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L-Systems Formal set of rules and symbols Originally described cellular growth Rules applied iteratively to start sequence Graphics: symbols describe drawing paths or end graphics (such as a leaf)
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Simple L-System Example F [ & + F] F[ - > F] [- > F] [& F]
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Stochastic L-Systems Several rules for each symbol Rules chosen based on probability Create different plants using same L-System Simulate environmental effects
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Stochastic L-System Example
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Procedural Modelling Use procedure to generate all needed geometric primitives Store complex tasks in procedure –Detail level –Shaders –Internal animation
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This Project Create a procedural modelling language –Similar in syntax to Renderman shading language or MEL Include: –Tree species/type –Conditions (for L-System) –Detail level (distance from viewer)
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Questions?
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