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Published byRudolph Garey Johnson Modified over 9 years ago
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Integrating a comprehensive audio design into the overall game design audio within game design Most aspects of a game design will influence or be influenced by audio aspects
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AAA quality audio will not make your project “game of the year” on its own. Every single “game of the year” winner has had AAA quality audio. The importance of audio is now more widely accepted
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Within a franchise title most of the issues of usability rights you will encounter will be in regard to audio material Non franchise titles will have a very different series of issues that may effect audio production There are an increasing number of franchise titles being developed
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Very rare to be allowed to use original music Original dialogue may be difficult to get franchise titles Extra dialogue from original actors very expensive Even original sound design may be difficult
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All material must be created from scratch Licensing of music expensive non franchise titles Using sound libraries means you sound like everyone else Good voice acting is important, but expensive Quality is perhaps even more important
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Light sabre Falling down sound from Half life iconic audio Imps from Doom Lara Crofts voice Music from Mario
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A comprehensive audio design is as useful as an art bible, concept sketches or an animatic and an important component in the creation of a successful game title. the design The lead artist and lead audio designer are the two people outside of the design team on a project that should have a complete understanding of the overall vision of the project. The lead audio must have comprehensive knowledge of every element of the game in order to successfully create and implement the required audio.
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The usefulness of an audio design the design At the very least it’s a list of required assets A booking sheet for studios, musicians, equipment A style guide for the audio team (includes external audio creators) A schedule of when assets will be recorded/created Requirements for legal consideration (licensed music rights etc.)
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Music Sound effects Voice over dialogue game audio
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Music game audio In game music Cut-scene music Front-end music Credits music Pre rendered movie music Music for marketing (promotional movies etc) Music for websites
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Music game audio Will the music be recorded with live musicians? Are there licensing issues? Is it a franchise where there are tight style constraints? When will the franchise style guidelines be available? How much advance booking time will musicians and facilities require?
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Music game audio You WILL NOT get the rights for the franchise music You will encounter the problems of keeping everyone happy Non franchise titles have their own problems You probably will not be able to afford the franchise composer.
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Plan early and thoroughly planning Understanding of expectations Clear understanding of timeline In depth awareness of the project Implement late and efficiently
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Communication communication communication planning Sound libraries? would you reuse visual assets Thorough planning can avoid most problems Money can solve most problems Audio designer Game designer Publisher Franchise controller
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