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1-22 Participant Development. 2-22 Definition of Participant Development The process of designing and delivering sport programs that create learning experiences.

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Presentation on theme: "1-22 Participant Development. 2-22 Definition of Participant Development The process of designing and delivering sport programs that create learning experiences."— Presentation transcript:

1 1-22 Participant Development

2 2-22 Definition of Participant Development The process of designing and delivering sport programs that create learning experiences.

3 3-22 Examples Developing physical and mental abilities Learning emotional control Learning the process of autonomy Creating self-esteem Honing interpersonal skills Teaching integrity, identity and health

4 4-22 What we strive for…… Incorporate participant development that encompasses: –Leadership –Skills –Positive attitudes WHY???

5 5-22 Definitions Human Development Growth Development

6 6-22 Life Stages Time that establishes growth and developmental characteristics common among human beings. Implications? As programmers, what do we need to consider?

7 7-22 Youth (Ages 6-12) Implication: Skill development Bonding and social interaction

8 8-22 Adolescence (13-19) Implication Intensity of experience Leadership Continued development

9 9-22 Early Adulthood (20-39) Implication Increased attention to programming sport for safety and time considerations. New learning experiences can occur, and greater responsibility, is assumed by the participants.

10 10-22 Middle Adulthood (40-65) Implications: Ongoing fitness needs Greater care in physiological aspects

11 11-22 Later Adulthood (over 65) Implication: Greater education on the need of movement to prevent sedentary lifestyles.

12 12-22 Delivery on Participant Development Staff Program Rules and Regulations Governance Personnel Evaluation Recognition

13 13-22 Staff Large role in participant development Positive relationships Leadership of participants Display of acceptable behavior Various roles

14 14-22 Program Balance Variety Classification

15 15-22 Rules and Regulations Perceptions Provide directions for behavior Provide ability to follow expectations

16 16-22 Governance Councils/Boards Participants gain decision making skills, consider needs Concern with others/sense of responsibility/develop an identity Responsibility is a direct function of age, experience, maturity

17 17-22 Personnel Positions within recreational sport setting Staff learn autonomy, integrity, emotional control, competency, identity, interpersonal skills.

18 18-22 Evaluation Participants provide feedback into program design and operations This feedback determines future program design and delivery

19 19-22 Recognition Improves self-esteem Lack of recognition has negative impact on participants What should recreational sports programmers recognize in participants????? Recognition categories

20 20-22 Awards Certificates Medallions Trophies Plaques Apparel Ribbons Gift Certificates

21 21-22 Awards Advantages Recognizes achievement Incentive Public relations Universal recognition Disadvantages Emphasis on award Expense Stresses winning Promotes intense competition Recognition of few

22 22-22 Point Systems Advantages Encourages Participation Stimulates interest Increases attendance Stimulates goal- directed behavior Provides measurement of ability Disadvantages Artificial Incentive Encourages forced participation Eliminates some activities Necessitates record keeping Unethical behavior


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