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RTV 151 Audio Production Technology
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Sound in an environment Sound wave –Compression / rarefaction Frequency / Measured in hertz Amplitude / Measured in decibels (db-spl) –AM/FM, kHz / MHz (r.f.) Attack/sustain (internal dynamics)/decay -- sound envelope Acoustics / Psychoacoustics / binaural hearing Absorbed / Reflected Direct / Indirect (echo & reverberation)
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Some issues with sound Equal loudness principle--depending on loudness we don’t hear low and high frequencies as well as we hear middle Masking--Hiding of some sounds by other sounds by other sounds when each is a different frequency and they are presented together. Loud over soft / lower-pitched over higher Acoustical phase--the time relationship between two or more sound waves at a given point in their cycles Timbre--a sound’s unique tone quality or tone color
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Production Room Sound Design Ergonomics – human element in designing room Sound Absorption and Reflection Diffusion--scattering of sound waves Diffraction--spreading or bending Resonance--vibration of an object at the same frequency as the original body’s frequency Lively or Dead Room Isolation
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Sound Frequency Spectrum Bass –Low bass, 1st & 2nd octaves, 16-64 Hz –Upper bass, 3rd& 4th octaves, 64-256 Hz Midrange –5th, 6th & 7th octaves, 256 - 2,048 Hz –Upper midrange: 8th octave, 2,048 - 4,096 Hz Treble –9th & 10th octaves, 4,096 - 16,384 Hz
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Digital Recording Sampling: takes periodic samples (snapshots, voltages) of the analog signal and converts that information into digital data Sampling frequency: the rate at which the signal is sampled: 44.1 kHz, 48 kHz Think of film at 24 fps – each still frame is a ‘sample’ (snapshot) of information in 1/24 of a second
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Digital Recording Quantization: how many ones and zeroes to represent each sample A quantity expressed as a binary number is called a digital word. 10 is a 2-bit word, 101 is a 3-bit, 1010 is a 4-bit etc. The greater the number of the quantizing level (10010110 an 8 bit vs. 10, a 2 bit) the more accurate the representation of the analog signal.
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Technical Specs All systems based on color book standards established by IEEE: eg. CD-R that conforms to Orange Book standards is designed where the user is able to record whenever s/he wants to add things, instead of all at once; standard CD audio is Red Book, etc. Importance of technical specs IEEE, MPEG, SMPTE
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Mics -- Review Sound Sound Frequency Spectrum –Bass, midrange, treble Frequency / Hertz Amplitude / decibels Acoustics Direct / indirect sound –Echo / reverberations
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Microphone Directional Patterns Omnidirectional / nondirectional Unidirectional / Directional/ cardioid –Super, hyper, ultra Bidirectional (see reading for diagrams)
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Cardioid range Cardioid Supercardioid Hypercardioid Compare to parabolic
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Professional Mic types Moving coil/dynamic Ribbon Capacitor/condensor Transducer – changes energy from one form to another – in this case sound waves into an electrical current
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More about mics and sound Common analog audio connectors –RCA (phono), ¼” (phone), mini-plug, XLR –Jack (‘female’) vs. plug (‘male’) Close vs. distant miking –Cross-pair, mid-side as some distant miking approaches Wide – range of frequencies Flat – accurately recreates frequencies Colored response – changes frequencies (lavaliere boosts high frequencies, for example
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Common mic types lavaliere headset handheld studio/boom mounted, TV boom –Perambulator boom, giraffes, fishpole PZM (boundary mic)
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Audio Mixing Equipment Three things you mix –Sources, techniques, aesthetics Audio console or DAW ProTools or Adobe Audition 5 console functions –Amplify, switch, route, mix, balance Various console inputs Routing: patch panel
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Other console terms Program / Audition Monitor vs. cue Master pot VU meter / PPM (analog / LED) Muting system Foldback (IFB note) Pad / trim / gain / AGC Pan Pot Submixer & pre-amp
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Other audio mixing terms Compressor Limiter Equalizer (EQ) Filters –High pass, low pass, band pass, notch Stereo vs. multi-track recording –Basics of multi-track / mixdown
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Three things you mix... Music –Production library, royalty-free loops –BMI, ASCAP, SESAC –blanket license vs. ‘needle drop’ –SoundExchange fees SFX -- Production library, Foley Voice –Narration vs. dialogue –Straight voice, VO/music, donut, jingle
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Spot production Spot / commercial, PSA, promo ‘Theatre of the mind’ Target audience / demographics Radio formats
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Being a producer basics What do you produce? Audio –spots –news & sports reports –interview programs/public affairs –play by play –Internet delivered similar content –Podcasts / podcasting / RSS feeds #
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