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Lost Dungeon Nodular Games. Nodular Game Studios  Project Manager  Lead Programmer  Character 3D Design / Object Designer  3D Modeller / Animator.

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Presentation on theme: "Lost Dungeon Nodular Games. Nodular Game Studios  Project Manager  Lead Programmer  Character 3D Design / Object Designer  3D Modeller / Animator."— Presentation transcript:

1 Lost Dungeon Nodular Games

2 Nodular Game Studios  Project Manager  Lead Programmer  Character 3D Design / Object Designer  3D Modeller / Animator  Lead 3D Design ( Level / Environment )  Marketing / Website Production Stefan Jory Luke Kavanagh Tim Ford Ben Costigane Steven Ford John Timberlake

3 Game Description  Lost Dungeon is a 3D Action-Roguelike Game.  The character wakes up in a mysterious sunken temple with no memory of how they got there. The player’s aim to explore and escape the dungeon.  The game progresses room by room in a randomly generated dungeon where certain tasks are specific to certain characters.  Once the player wins or dies, a score is calculated based on their treasure found/enemies defeated.  Built in XNA, 3D Modelling in 3DS Max.

4 Redmine

5 Gantt Chart

6  Target platform is.Net (Windows), language is C#  Presently in preproduction, so prototyping various mechanics  Camera control and movement  Map generation  Combat Programming

7 Game Controls Movement JumpToggle Weapon Interaction/Actions Readies Weapon Camera control

8 Enemy Design  In the first level, there are 10 different types of enemies including traps (mimic boxes/barrels).  Enemies are designed to have a horror appeal to fit the level design such as spiders, demons and zombies.  Each enemy has different attack patterns.

9 Enemy Concept Art

10 Character Design  The gameplay is designed around 3 character classes – Warrior, Rogue and Engineer.  Warrior – Focus on fighting/action.  Rogue – Focus on platforming.  Engineer – Focus on puzzle solving.  Specific objects in the room will only be activated if a certain character uses it.  Some rooms are more character specific however all classes can fight.

11 Rogue Concept

12 Character Concept Art

13 Level Design  The dungeon will be randomly generated over a grid.  Rooms are a mixture of corridors and themed puzzle rooms such as horror/fire.  The level is designed to accommodate each character’s skillset.

14 Level Map Example

15 Questions? That concludes this presentation. Any questions?


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