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Published byProsper Flowers Modified over 9 years ago
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Lost Dungeon Nodular Games
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Nodular Game Studios Project Manager Lead Programmer Character 3D Design / Object Designer 3D Modeller / Animator Lead 3D Design ( Level / Environment ) Marketing / Website Production Stefan Jory Luke Kavanagh Tim Ford Ben Costigane Steven Ford John Timberlake
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Game Description Lost Dungeon is a 3D Action-Roguelike Game. The character wakes up in a mysterious sunken temple with no memory of how they got there. The player’s aim to explore and escape the dungeon. The game progresses room by room in a randomly generated dungeon where certain tasks are specific to certain characters. Once the player wins or dies, a score is calculated based on their treasure found/enemies defeated. Built in XNA, 3D Modelling in 3DS Max.
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Redmine
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Gantt Chart
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Target platform is.Net (Windows), language is C# Presently in preproduction, so prototyping various mechanics Camera control and movement Map generation Combat Programming
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Game Controls Movement JumpToggle Weapon Interaction/Actions Readies Weapon Camera control
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Enemy Design In the first level, there are 10 different types of enemies including traps (mimic boxes/barrels). Enemies are designed to have a horror appeal to fit the level design such as spiders, demons and zombies. Each enemy has different attack patterns.
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Enemy Concept Art
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Character Design The gameplay is designed around 3 character classes – Warrior, Rogue and Engineer. Warrior – Focus on fighting/action. Rogue – Focus on platforming. Engineer – Focus on puzzle solving. Specific objects in the room will only be activated if a certain character uses it. Some rooms are more character specific however all classes can fight.
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Rogue Concept
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Character Concept Art
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Level Design The dungeon will be randomly generated over a grid. Rooms are a mixture of corridors and themed puzzle rooms such as horror/fire. The level is designed to accommodate each character’s skillset.
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Level Map Example
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Questions? That concludes this presentation. Any questions?
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