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Published byPeter Riley Modified over 9 years ago
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Photography Unit Two
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Shot The amount of subject matter that’s included within the frame of the screen Determined on the basis of how much of the human figure is in view
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Types of Shots –Extreme long shot – Long shot – Full shot – Medium shot – Close-up – Extreme close-up
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Extreme Long Shot Taken from a great distance, sometimes as far as a quarter mile away Exterior shot Shows much of the locale Most commonly shown in epic films where locale plays an important role: westerns, war films, samurai films, and historical movies
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Example: Extreme Long Shot
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Long Shot Corresponds approximately to the distance between the audience and the stage in the live theater Includes the full shot, which just barely includes the human body in full, with the head near the top of the frame and the feet near the bottom
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Medium Shot Contains a figure from the knees or waist up Useful for shooting exposition scenes, carrying movement, and for dialogue Includes the two and three shots
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Close-Up Shows very little if any locale and concentrates on a relatively small object— the human face, for example Magnifies the size of an object Elevates the importance of things shot closely
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Deep-Focus Shot Long shot consisting of a number of focal distances and photographed in-depth Captures objects at close, medium and long angles simultaneously, all of them in sharp focus
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Example: Deep Focus Shot
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Angles Where the camera is placed Most film realists avoid extreme angles
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Eye-Level Shots Photos from eye level, roughly five to six feet off the ground
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Bird’s Eye View Photographing a scene from directly overhead
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High Angle Shots Camera placed on a crane, or some high promontory Give the viewer a sense of a general overview Usually include the ground or floor as background
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Example
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Low Angles Increase height and thus are useful for suggesting verticality Increase a short actor’s height Capture a sense of confusion The sky or a ceiling is the only background
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Example: Low Angle
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Oblique Angle Lateral tilt of the camera Horizon is skewed
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Lighting Key Geared to the: –Theme –Mood –Genre of film
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High Key Bright illumination and few shadows Comedies and musicals
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High Contrast Harsh shafts of lights and dramatic streaks of blackness Tragedies and melodramas
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Low Key Diffused shadows and atmospheric pools of light Mysteries, thrillers and gangster films
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Light versus Dark Symbolic connotations Bible Rembrandt and Caravaggio Dark suggests evil, fear, the unknown Light suggests security, virtue, truth joy
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Caravaggio
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Rembrandt
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Color 1915-Melies’s movies were painted by hand in assembly line fashion 1930s- tended to prettify everything; exotic scenery emphasized 1940s- color in film became widespread 1950s- color problem resolved; more natural 1980s- black and white movies could be colorized
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Use of Color in Film Strongly symbolic to suggest mood Cool colors (blue, green, violet) tend to suggest tranquility, aloofness and serenity Warm colors (red, yellow, orange) suggest aggressiveness, violence, and stimulation
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