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Chapter 28. Network Management Chapter 29. Multimedia
Computer Networks
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Network Management System and SNMP Concepts
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Internet Audio/Video Streaming stored audio/video refers to on-demand requests for compressed audio/video files Streaming live audio/video refers to the broadcasting of radio and TV programs through the Internet Interactive audio/video refers to the use of the Internet for interactive audio/video applications Computer Networks
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Digitizing Audio and Video
Voice: 64 Kbps = 8,000 samples x 8 bits Music: 44,100 samples x 16 bits -> 705.6 Kbps for mono, 1,411 Mbps for stereo Digitizing video 25 frames/second, 1024 x 768 pixels, 24 bits/pixel 2 x 25 x 1024 x 768 x 24 = 944 Mbps Compression is needed to send video (audio) over the Internet Audio Compression Predictive encoding: GSM(13Kbps), G.729(8Kbps), G.723.3(6.4 or 5.3 Kbps) Perceptual encoding: MP3 (MPEG audio layer 3) Video Compression Image compression: JPEG Video compression: MPEG Computer Networks
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Streaming Stored AV: (1)
First approach: Using a Web server Computer Networks
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Streaming Stored AV: (2)
Second approach: Using a Web server with metafile Computer Networks
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Streaming Stored AV: (3)
Third approach: Using a media server Computer Networks
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Streaming Stored AV: (4)
Fourth approach: Using a media server and RTSP Computer Networks
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Real-time Interactive AV
Time relationship Computer Networks
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Real-time Interactive AV
Jitter is introduced in real-time data by the delay between packets Computer Networks
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Timestamp To prevent jitter, we can timestamp the packets and separate the arrival time from the playback time Computer Networks
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Playback Buffer A playback buffer is required for real-time traffic
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Characteristics of Real-time AV Communication
A sequence number on each packet is required for real-time traffic Real-time traffic needs the support of multicasting Translation means changing the encoding of a payload to a lower quality to match the bandwidth of the receiving network Mixing means combining several streams of traffic into one stream. Support from transport layer protocol TCP, with all its sophistication, is not suitable for interactive multimedia traffic because we cannot allow retransmission of packets. UDP is more suitable than TCP for interactive traffic. However, we need the services of RTP, another transport layer protocol, to make up for the deficiencies of UDP Computer Networks
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Real-time Transport Protocol (RTP)
RTP is designed to handle real-time traffic on the Internet RTP uses a temporary even-numbered UDP port Computer Networks
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Real-time Transport Control Protocol (RTCP)
RTCP is designed to control the flow and quality of data and allow the recipient to send feedback to the source or sources RTCP uses an odd-numbered UDP port number that follows the port number selected for RTP Computer Networks
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Voice over IP Session Initiation Protocol (SIP) by IETF and H.323 by ITU-T SIP Computer Networks
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SIP Simple Session Computer Networks
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Tracking the Callee Computer Networks
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H.323 Architecture and Protocols
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H.323 Example Computer Networks
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