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Quoridor Requirements Matt Stowe Mark Williams Chris Cobb Todd Astroth Aaron O'Banion.

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Presentation on theme: "Quoridor Requirements Matt Stowe Mark Williams Chris Cobb Todd Astroth Aaron O'Banion."— Presentation transcript:

1 Quoridor Requirements Matt Stowe Mark Williams Chris Cobb Todd Astroth Aaron O'Banion

2 Intro to Q and Powerpoint Our project is to produce a software version of the board game Quoridor With LAN support With some AI components With Error Proof moves

3 Customer’s Needs Computer game –AI (3 basic AI modules included) –Multiplayer LAN or Hotseat gameplay AI teaching tool –Ability to plug in AI modules as players

4 Pic of Game

5 Quoridor Rules 2-4 Players 6x6 to 12x12 board of squares Variable number of blocking walls for each player Objective: First player to reach the opposite side of the board wins

6 Quoridor Rules (cont.) Moves –Player can move one square or place one wall on a turn –Walls must not block any player from finishing the game

7 End Users Professor Klein and/or opponents Students and teachers of AI course Anyone that wants to play the game that understands all the rules.

8 Functional Requirements The amount of fences each player starts with. The size of the board. The LAN connection. The time limit The logs for keeping track of the moves.

9 Non-Functional Requirements The user interface Documentation Performance Characteristics Error Handling and extreme conditions Physical environment and resources

10 Optional Features Better and stronger AIs. Token Image upload A box that tells the player why the move he wants to make is illegal. The time clock.

11 Flow Chart

12 System Requirements Must run in modern Microsoft Windows environment For LAN gaming a working network must exist The Microsoft.Net framework

13 Analysis Procedures Interviews with client (Prof. Klein) Observations of game play Contextual Inquiry Playing the games ourselves Searching on the Internet to find different rules and other things.

14 Conclusion Any Questions?


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